Forum Discussion
@RadioactiveKlown Please do a "vanilla" test: Drag the Mods folder to the desktop, delete the file called localthumbcache, open the game to test, and exit without saving.
- 1 year ago
It loaded in without the folder. That begs to question, how do I even begin to find out what mod is breaking the game? As mentioned before I have zero mods that are script, that alter the core game mechanics, or alter the look of certain menus at all. I have over 19k mods in honesty (80% CAS), but I never download script/ UI ones since they break often. I only have standard furniture packs for my build mode and nothing that alters the gameplay. What do I do from here to fix it?
- luthienrising1 year agoHero+
@RadioactiveKlown Start with this list: Broken/Updated Mods & CC . Delete everything broken. Delete and redownload everything updated. Temporarily move out anything not cleared.
For non-cleared mods/CC, test in batches. Instructions are here: https://answers.ea.com/t5/Mod-CC-Issues/INFO-How-to-Use-Mods-and-CC/m-p/13439356#FiftyFifty Start with a 50-50 of your build/buy CC.
- 1 year ago
I do check that list pretty much daily, and I have none of the cc listed on it. As far as doing my cc tests in batches, considering I have almost 20k (all unsorted) mods, that seems like a very long-haul kind of task. I'll start on it eventually but I'm sure it will take days to do the constant relaunches, removals, etc. I want build mode to work but my CAS and build mode cc are all conjoined and unsorted so I'll have to do batch tests of all 19k + mods. I'll maybe remove 1k at a time and limit the relaunches to find the problem mod batch to 19. When I find out what the problem mod is, I'll come back here and add that, so if anyone else has this mod and problem they will know to delete it.