Forum Discussion
8 years ago
@TURBODRIVER Heh, don't worry, I just started writing everything out, in part to keep track and in part so that anyone who might be following along would know where I was with the problem (also, in case anyone who was just curious about the issue might find the thought process interesting). I don't expect anything from you about it. :)
But thank you for your kind words and thanks for your input as well. I think what you said just now is the final piece of the puzzle I needed.
I was totally blanking on the fact that Hygiene is tied to that process. Which makes me think that attempting to blacklist Hygiene is a really bad idea, due to those kind of processes that are related to it. I only wonder now why it didn't throw a fit before the patch. But anyway, taking this into account, I've changed the behavior of the trait, so that instead of blacklisting, Hygiene just ends up buried in the ui_sorting (aka: for all intents and purposes, not visible) and has a super low decay rate tied to the trait. So mostly the same mechanics as before, but without the bugs.
Now I need to sleep. :)
But thank you for your kind words and thanks for your input as well. I think what you said just now is the final piece of the puzzle I needed.
I was totally blanking on the fact that Hygiene is tied to that process. Which makes me think that attempting to blacklist Hygiene is a really bad idea, due to those kind of processes that are related to it. I only wonder now why it didn't throw a fit before the patch. But anyway, taking this into account, I've changed the behavior of the trait, so that instead of blacklisting, Hygiene just ends up buried in the ui_sorting (aka: for all intents and purposes, not visible) and has a super low decay rate tied to the trait. So mostly the same mechanics as before, but without the bugs.
Now I need to sleep. :)