2e93a6dcc6e8ec3d75df790f5desyncea.maxis.sims4_64.15.pc2019-12-16 15:12:59Local.Unknown.Unknown.1.59.73.1020-1.200.000.432.Releaseput_down_sim_interactions.py:236e93a6dcc6e8ec3d75df790f5Exception in Sim Timeline: Exception running Element (AttributeError: 'NoneType' object has no attribute 'routing_surface')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 105, in push_continuation
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6216, in push_tunable_continuation
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1357, in append
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 895, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 979, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 105, in get_next_unblocked_interaction_cancel_incompatible
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2662, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2626, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1486, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1533, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3416, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3207, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3269, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2737, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2795, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2164, in _get_constraint_for_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3733, in constraint_intersection
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3628, in constraint_gen
File "T:\InGame\Gameplay\Scripts\Server\carry\put_down_sim_interactions.py", line 276, in _constraint_gen
File "T:\InGame\Gameplay\Scripts\Server\carry\put_down_sim_interactions.py", line 236, in _get_best_location
AttributeError: 'NoneType' object has no attribute 'routing_surface'
rtim=0
Client Session Time: 38.06
Num Save Errors: 0
Num Load Errors: 0
Current Game State: 0x96d01090
Origin Version: 10,5,56,33908
Modded: True
SystemInfo: Windows 10 10.0.18362 GPU: Intel(R) HD Graphics 620 igdumdim64.dll 26.20.100.6859, GUID: D7B78E66-1A56-11CF-D16E-A119B9C2D735
2e93a6dcc6e8ec3d75df790f5desyncea.maxis.sims4_64.15.pc2019-12-16 15:12:59Local.Unknown.Unknown.1.59.73.1020-1.200.000.432.Releaseput_down_sim_interactions.py:236e93a6dcc6e8ec3d75df790f5TODO: Exception thrown during Sim reset, possibly we should be kicking the Sim out of the game. (AttributeError: 'NoneType' object has no attribute 'routing_surface')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 469, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree
File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 73, in _hard_stop
File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1486, in on_reset_element_hard_stop
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 269, in reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 308, in trigger_reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 426, in start_processing
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 450, in _process
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 560, in _process_one_record
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1771, in on_reset_internal_state
File "E:\Builds\MCCC_6_6_3\mc_cmd_center\mc_utils.py", line 145, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 105, in push_continuation
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6216, in push_tunable_continuation
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1357, in append
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 895, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 979, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 105, in get_next_unblocked_interaction_cancel_incompatible
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2662, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2626, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1486, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1533, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3416, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3207, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3269, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2737, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2795, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2164, in _get_constraint_for_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3733, in constraint_intersection
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3628, in constraint_gen
File "T:\InGame\Gameplay\Scripts\Server\carry\put_down_sim_interactions.py", line 276, in _constraint_gen
File "T:\InGame\Gameplay\Scripts\Server\carry\put_down_sim_interactions.py", line 236, in _get_best_location
AttributeError: 'NoneType' object has no attribute 'routing_surface'
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1690, in on_reset_internal_state
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1461, in on_reset
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 112, in __enter__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 882, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 964, in get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 979, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 105, in get_next_unblocked_interaction_cancel_incompatible
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2662, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2626, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1486, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1533, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3416, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3207, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3269, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2737, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2795, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2164, in _get_constraint_for_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3733, in constraint_intersection
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3628, in constraint_gen
File "T:\InGame\Gameplay\Scripts\Server\carry\put_down_sim_interactions.py", line 276, in _constraint_gen
File "T:\InGame\Gameplay\Scripts\Server\carry\put_down_sim_interactions.py", line 236, in _get_best_location
AttributeError: 'NoneType' object has no attribute 'routing_surface'
rtim=0
Client Session Time: 38.06
Num Save Errors: 0
Num Load Errors: 0
Current Game State: 0x96d01090
Origin Version: 10,5,56,33908
Modded: True
SystemInfo: Windows 10 10.0.18362 GPU: Intel(R) HD Graphics 620 igdumdim64.dll 26.20.100.6859, GUID: D7B78E66-1A56-11CF-D16E-A119B9C2D735
2e93a6dcc6e8ec3d75df790f5desyncea.maxis.sims4_64.15.pc2019-12-16 15:12:59Local.Unknown.Unknown.1.59.73.1020-1.200.000.432.Releaseput_down_sim_interactions.py:236e93a6dcc6e8ec3d75df790f5 Exception processing ResetRecord:<, reason:ResetReason.RESET_EXPECTED, stage:_Stage.INTERNAL_STATE_RESET, being_processed:True, source:, cause:Work entry resource:WorkEntry( running toddler_MentorSelector_Stereo:9745 on (guaranteed), None, frozenset({<sim '' 0xbbf0a0632023bbb>, <sim '' 0x25f0a0389780079>}), set(), master_controller, True). This will result in a partially reset object (AttributeError: 'NoneType' object has no attribute 'routing_surface')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 469, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree
File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 73, in _hard_stop
File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1486, in on_reset_element_hard_stop
File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 269, in reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 308, in trigger_reset
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 426, in start_processing
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 450, in _process
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 601, in _process_one_record
File "E:\Builds\MCCC_6_6_3\mc_cmd_center\mc_utils.py", line 145, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run
File "T:\InGame\Gameplay\Scripts\Server\interactions\utils\outcome.py", line 105, in push_continuation
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6216, in push_tunable_continuation
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 236, in test_and_execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 224, in execute
File "T:\InGame\Gameplay\Scripts\Server\interactions\aop.py", line 212, in execute_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1357, in append
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 119, in __exit__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 895, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 979, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 105, in get_next_unblocked_interaction_cancel_incompatible
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2662, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2626, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1486, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1533, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3416, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3207, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3269, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2737, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2795, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2164, in _get_constraint_for_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3733, in constraint_intersection
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3628, in constraint_gen
File "T:\InGame\Gameplay\Scripts\Server\carry\put_down_sim_interactions.py", line 276, in _constraint_gen
File "T:\InGame\Gameplay\Scripts\Server\carry\put_down_sim_interactions.py", line 236, in _get_best_location
AttributeError: 'NoneType' object has no attribute 'routing_surface'
During handling of the above exception, another exception occurred:
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 560, in _process_one_record
File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1690, in on_reset_internal_state
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1461, in on_reset
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 112, in __enter__
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 882, in _head_change_watcher
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 964, in get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 979, in _get_head
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 105, in get_next_unblocked_interaction_cancel_incompatible
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2662, in get_sims_with_invalid_paths
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 2626, in _generate_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1486, in compute_transition_connectivity
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 1533, in run_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3416, in _build_transitions
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3207, in _build_and_log_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3269, in _build_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2737, in get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2795, in _get_transitions_for_sim
File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 2164, in _get_constraint_for_interaction
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3733, in constraint_intersection
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 3628, in constraint_gen
File "T:\InGame\Gameplay\Scripts\Server\carry\put_down_sim_interactions.py", line 276, in _constraint_gen
File "T:\InGame\Gameplay\Scripts\Server\carry\put_down_sim_interactions.py", line 236, in _get_best_location
AttributeError: 'NoneType' object has no attribute 'routing_surface'
rtim=0
Client Session Time: 38.06
Num Save Errors: 0
Num Load Errors: 0
Current Game State: 0x96d01090
Origin Version: 10,5,56,33908
Modded: True
SystemInfo: Windows 10 10.0.18362 GPU: Intel(R) HD Graphics 620 igdumdim64.dll 26.20.100.6859, GUID: D7B78E66-1A56-11CF-D16E-A119B9C2D735
2e93a6dcc6e8ec3d75df790f5desyncea.maxis.sims4_64.15.pc2019-12-16 15:12:59Local.Unknown.Unknown.1.59.73.1020-1.200.000.432.Releaseput_down_sim_interactions.py:236e93a6dcc6e8ec3d75df790f5Exception during SI.cancel running seating_Sit:9773 on object_sitSofaQA3x1_02:0x08130a42aaef052d, cancel_reason_msg is SI State incompatible with new posture. Posture PostureState(stand:674, posture_CarryNothing:675, posture_CarryNothing:676)'s constraints are not compatible with running seating_Sit:9773 on object_sitSofaQA3x1_02:0x08130a42aaef052d's constraints even before applying posture.: (AttributeError: 'NoneType' object has no attribute 'routing_surface')
Traceback (most recent call last):
File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper
File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 206, in c_api_server_tick
File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 469, in update
File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update
File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate
File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run
File "T:\InGame\Gameplay\Scripts\Server\postures\posture_primitive.py", line 100, in posture_change
File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1066, in notify_posture_change_and_remove_incompatible_gen
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4777, in cancel
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4544, in _cancel_eventually
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4698, in _cancel
File "E:\Builds\MCCC_6_6_3\mc_cmd_center\mc_utils.py", line 145, in _wrapper_function
File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4654, in _cancel
File "T:\InGame\Gameplay\Scripts\Server\interactions\interaction_queue.py", line 1500, in on_interaction_canceled
File "T:\InGame\Gameplay\Scripts\Lib\contextlib.py", line 112, in __enter__
File