Forum Discussion

Susannembryhni's avatar
5 years ago

Mods for eco lifestyle

Hi! I've yet to find any mods or mod requests specifically for eco lifestyle, mostly because news articles keep overflowing google... (And of course its a bit early yet) As new mods are made I think it would be great to have this thread where we can link mods that are specifically for what eco lifestyle adds!

While we wait, maybe we could post som ideas that fit well with eco living, industrial living, neighbourhood action plans, community spaces or anything else that came with the pack.

In the broken mods thread there is a a small list of eco-lifestyle-mods as of yet.

"luthienrising;c-17524472" wrote:
Broken CC
New Mods and CC of Particular Interest for the Patch/Pack

Reminder!
Please don't use multiple mods to fix a single problem — they are likely to conflict with each other.

  • 83bienchen's avatar
    83bienchen
    Seasoned Novice
    "Draven298;c-17578718" wrote:
    anyone know of a mod that increases the bills or is there an option somewhere to change it back? Sims get paid way to much for such little amounts of bill. I want to pay bills according to how much my sim is worth. Not pay 300 when I have nothing and 300 when i live in a mansion. That just seems silly to me and not challenging at all.


    @Draven298; https://simrealist.itch.io/snb-bills
  • "rachelwolfe;c-17536701" wrote:
    Unrelated to bug fixes, I would also really like a mod that gives all plants (houseplants, etc.) a green eco footprint effect and cooking/consuming meat an industrial eco footprint effect.


    OOh thats such a good idea! I love the meat one. As for the houseplants, im not so sure. In real life, having a few plants will nowhere near make up for your footprint so its quite unrealistic. They do have that bushes and trees give green footprints, and I think some indoor plants give a +minimal green footprint, but maybe they should go through it and add more.

    I also think that it would be nice if any newly bought objects gave industrial footprint because obviously consumerism in general is negative. Would give more use for the flea market, woodworking and fabricator

    "rachelwolfe;c-17536691" wrote:
    I would really like a fix for whatever bug is forcing all neighborhoods to neutral and getting neighborhoods that start in neutral completely stuck on it. I don't know what triggers this bug, but I have it, it affects every save file even when I remove all CC and factory reset my game, and it makes the main feature of the pack completely unplayable. I hope the devs will fix this, but given their total silence on the issue so far, I would really appreciate any help from the modding community.


    Yeah, thats quite annoying. Honestly I'd be happy with a hotfix where some CC creator could create an object with like +50 industrial footprint or something so you could easily adjust eco footprints in a neighbourhood
  • I would definetly need a mod where the other words don't have the "neutral" footprint. I don't actually want ANY footprint, I think is kind of annoying.
  • @KittyQueen You can completely disable footprints in options menu, last I heard.
  • Anyone know of a mod that instantly changes the neighborhood homes into the modern eco-friendly style?