Forum Discussion
11 years ago
> @HarmonySims280 said:
> egwarhammer Hopefully, I hit all the points. Let me know if I miss anything.
>
> I am playing a tester Sim (that I've actually fallen in love with because she's so awesome). However, I am constantly restarting her while trying out different mods. I have folders outside the EA folder with various starter towns that I've created. These towns are day 1 towns. I just swap the save folders around.
>
> So, I put in the mod. Swapped the save folders so it was the new town. Placed my tester Sim from my bin. Then left her home working on skills for a week to see what the mod would do with those first settings.
>
> It exploded, lol.
>
> I have about 5 completely empty lots. Those are the lots that failed. The game took up my 5 empty houses. My other houses were occupied so it attempted to move Sims around. Then it put 1 sim into each of the 5 empty houses (which annoyed me because it wasted the space). It impregnated Sims in houses that 8 people living in them (I thought it couldn't do that?). Then it attempted to move them and failed because there was no room. It impregnated homeless Sims and attempted to move them into houses, again it failed because there was nowhere to move them.
>
> Shouldn't it have checked before making all these Sims pregnant if there was room?
The way EA's core scripts work for household sizes with pregnancies is the maximum number of slots + 1. So, I guess that means that the core code is ok with household having 8 people living in there and still have one pregnancy. That was just the way that the game already handled it so I handle it that way as well. So, 8 people can still have someone in their household get pregnant. If multiple get pregnant at the same time, then only one of the babies will "appear". The others will disappear to the Aether somewhere after the are delivered.
I currently do a lot of checks before creating a new pregnancy, but I do have some limits on it or it would make a lot of pauses in the game while it's trying to process each candidate Sim.
There was confusion on another post about "impregnating homeless Sims" (or maybe it was the same post just requoted?!) LOL! I'm not used to the way EA does the official forum posts yet. Sorry!
If you see a message in the log file about failing to move someone in, that doesn't mean it impregnated a homeless Sim. It means it impregnated a HOMED sim and tried to marry/move-in a homeless into their household. It couldn't do that because the pregnant Sim's household was full and it can't move the pregnant Sim into the homeless Sim's house, so the marry/move-in fails. The pregnancy is still initiated and will still have a delivery.
> egwarhammer Hopefully, I hit all the points. Let me know if I miss anything.
>
> I am playing a tester Sim (that I've actually fallen in love with because she's so awesome). However, I am constantly restarting her while trying out different mods. I have folders outside the EA folder with various starter towns that I've created. These towns are day 1 towns. I just swap the save folders around.
>
> So, I put in the mod. Swapped the save folders so it was the new town. Placed my tester Sim from my bin. Then left her home working on skills for a week to see what the mod would do with those first settings.
>
> It exploded, lol.
>
> I have about 5 completely empty lots. Those are the lots that failed. The game took up my 5 empty houses. My other houses were occupied so it attempted to move Sims around. Then it put 1 sim into each of the 5 empty houses (which annoyed me because it wasted the space). It impregnated Sims in houses that 8 people living in them (I thought it couldn't do that?). Then it attempted to move them and failed because there was no room. It impregnated homeless Sims and attempted to move them into houses, again it failed because there was nowhere to move them.
>
> Shouldn't it have checked before making all these Sims pregnant if there was room?
The way EA's core scripts work for household sizes with pregnancies is the maximum number of slots + 1. So, I guess that means that the core code is ok with household having 8 people living in there and still have one pregnancy. That was just the way that the game already handled it so I handle it that way as well. So, 8 people can still have someone in their household get pregnant. If multiple get pregnant at the same time, then only one of the babies will "appear". The others will disappear to the Aether somewhere after the are delivered.
I currently do a lot of checks before creating a new pregnancy, but I do have some limits on it or it would make a lot of pauses in the game while it's trying to process each candidate Sim.
There was confusion on another post about "impregnating homeless Sims" (or maybe it was the same post just requoted?!) LOL! I'm not used to the way EA does the official forum posts yet. Sorry!
If you see a message in the log file about failing to move someone in, that doesn't mean it impregnated a homeless Sim. It means it impregnated a HOMED sim and tried to marry/move-in a homeless into their household. It couldn't do that because the pregnant Sim's household was full and it can't move the pregnant Sim into the homeless Sim's house, so the marry/move-in fails. The pregnancy is still initiated and will still have a delivery.
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