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egwarhammer
11 years agoSeasoned Ace
Here's what Deaderpool posted to the mod's comments thread... there's more info in the Description/Files pages, naturally.
New Version Released Today 1.0.7
New version just released. This version has some restructuring of the way I was doing RANDOM pregnancy and marriage before. The non-random stuff that was based on prior relationships changed some, but not as much. The basic changes are below and the detailed changes are on the download description page.
Fixed the Career_FillCareerInactiveOnly setting, which seemed to be bugged in my fix to EA's code that assigns jobs to npc's. It wasn't preventing them from assigning jobs to played, but non-active households like intended.
Fixed a problem where the Pregnancy Percent Adjustment wasn't being taken into account with marriages as it should've been.
Changed random marriages to work more like random pregnancies with relationships. By that, I mean I take prior relationships into account. If a Sim has a significant other, that person should be considered for marriage before a random Sim from the neighborhood. If a Sim has had a baby with another Sim (but not married by Auto-marriage), then that Sim should be considered before a random Sim from the neighborhood.
Added the "Set Age" Sim menu option. On a non-pregnant Sim, you can now set their age to "Child", "Teen", "Young Adult", "Adult" or "Elder". If you are running dresser and it's set to run on the age you change to, it will run clean-up on the clothes the Sim changes to when they change to the age you specify.
Added a setting to the pregnancy module, "Pregnancy_PreferHomeSims", available on the computer in the MC Pregnancy settings as "Prefer Home Sims". When true, Sims that live in households will be preferred to Sims that are homeless in the case of random pregnancies and marriage partners. Defaults to False.
Added the "Forget Active Sim", "Transfer Funds" and "Delete Sim" menu options to the Relationship Panel. I will be removing the command-line version of these commands in the near future as a result. I wouldn't think they're needed any longer since they can be fired-off easily from the UI now.
Phase one of career changes implemented. The Career module actually does stuff now! Sims will now be assigned jobs rather than being forever unemployed. Currently, I am assigning the jobs based on their current aspiration. First run on my neighborhood added 52 jobs!! Also added logic so elders will retire from their jobs. Both filling jobs and retiring is for non-active houses only. If you have the Career_FillCareerInactiveOnly set to true, then only unplayed households will be given jobs and retired. Played houses (even non-active) will be left alone.
New Version Released Today 1.0.7
New version just released. This version has some restructuring of the way I was doing RANDOM pregnancy and marriage before. The non-random stuff that was based on prior relationships changed some, but not as much. The basic changes are below and the detailed changes are on the download description page.
Fixed the Career_FillCareerInactiveOnly setting, which seemed to be bugged in my fix to EA's code that assigns jobs to npc's. It wasn't preventing them from assigning jobs to played, but non-active households like intended.
Fixed a problem where the Pregnancy Percent Adjustment wasn't being taken into account with marriages as it should've been.
Changed random marriages to work more like random pregnancies with relationships. By that, I mean I take prior relationships into account. If a Sim has a significant other, that person should be considered for marriage before a random Sim from the neighborhood. If a Sim has had a baby with another Sim (but not married by Auto-marriage), then that Sim should be considered before a random Sim from the neighborhood.
Added the "Set Age" Sim menu option. On a non-pregnant Sim, you can now set their age to "Child", "Teen", "Young Adult", "Adult" or "Elder". If you are running dresser and it's set to run on the age you change to, it will run clean-up on the clothes the Sim changes to when they change to the age you specify.
Added a setting to the pregnancy module, "Pregnancy_PreferHomeSims", available on the computer in the MC Pregnancy settings as "Prefer Home Sims". When true, Sims that live in households will be preferred to Sims that are homeless in the case of random pregnancies and marriage partners. Defaults to False.
Added the "Forget Active Sim", "Transfer Funds" and "Delete Sim" menu options to the Relationship Panel. I will be removing the command-line version of these commands in the near future as a result. I wouldn't think they're needed any longer since they can be fired-off easily from the UI now.
Phase one of career changes implemented. The Career module actually does stuff now! Sims will now be assigned jobs rather than being forever unemployed. Currently, I am assigning the jobs based on their current aspiration. First run on my neighborhood added 52 jobs!! Also added logic so elders will retire from their jobs. Both filling jobs and retiring is for non-active houses only. If you have the Career_FillCareerInactiveOnly set to true, then only unplayed households will be given jobs and retired. Played houses (even non-active) will be left alone.
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