Forum Discussion
11 years ago
Sul Sul!
Wow this modder got some serious talent!
Thanks so much for this thread :D
My question is about the "maximum homeless" option, the other command consoles works fine e.g dress cleaner, the career settings :)
I only have the MC Career, Dress Cleaner, and Population Script
I've play-tested the max.homeless option it hoping it would end the attack of the clone Sims in my town (lol) it works beautifully BUT only if I stayed playing on my home lot
(I have mc-gomez's get population mod and I check and check every Sim day while at my home lot to see any changes and so far the homeless numbers stay the same ~Huzzah!)
but if I traveled lets say to the Gym, the game generates a new Gym trainer even though I already have three of em (my homeless townies numbers are already met at 26 Sim only), granted I did modified my trainers (most of them had pointy ears) did that somehow changed their code and reset them to normal no-job NPC's?
Case Scenario
yet somehow if I traveled to another Gym (I only have 2 gyms in my world 1 in W.Creek, 1 in O.Springs) one of them (my modified trainers) are recognized as the trainers (I highlighted the Sim and in red letters it shows Gym Trainer) he worked out as usual but didn't train until he left and I highlighted him again and the title in red was gone he's now a normal NPC and surprise2 another gym trainer came or more specifically Sim Elf via pointy ears ( I deleted the Sim via household management)
I re-rolled my save game and tested with the librarian and its the same as above (I deleted the new-generated librarian via household management and came another and another)
oh and here's my MC settings since I'm a new member I cant post images so I'll just C/P
"Career_FillCareerInactiveOnly": true,
"Cleaner_BypassFamilyGhosts": true,
"Cleaner_CleanGhosts": false,
"Cleaner_FemaleFitLimits": "-55,65",
"Cleaner_FemaleLeanLimits": "-65,55",
"Cleaner_ForceAlienDisguise": false,
"Cleaner_MaleFitLimits": "-65,70",
"Cleaner_MaleLeanLimits": "-70,65",
"Cleaner_MatchGlasses": false,
"Cleaner_MonitorPhysique": false,
"Cleaner_RemoveItems": false,
"Cleaner_RemoveItemsAge": "T,YA,A,E",
"Cleaner_RemoveItemsGender": "M,F",
"Cleaner_RemoveItemsType": "1:All,13:All",
"Cleaner_SyncMarriedNames": true,
"Dresser_ChangeOutfitAfterCareerF": "",
"Dresser_ChangeOutfitAfterCareerM": "",
"Dresser_RunMakeupCheck": false,
"Dresser_RunOnAgeUp": "",
"Logging_Enabled": false,
"Pause_on_Zone": false,
"Population_CleanPhysique": false,
"Population_MaximumHomeless": 26,
"Population_MoveOutElders": false,
"Population_MoveOutSingleSim": false,
"Population_OpenHouses": 9,
"Population_PercentAdult": 30,
"Population_PercentBaby": 10,
"Population_PercentChild": 25,
"Population_PercentElder": 0,
"Population_PercentMale": 65,
"Population_RunDresser": false,
"Population_ShowDeathNotifications": false,
"Population_UseCustom": true,
And for added info I don't have any other Mods that "might" conflict with DP's MC mod
the only ones I had was Shimrod's "fewer elder", "less townie generator" and"homeless revamp" mod but removed those and moved in DP's mod :)
Is the game's NPC filter suppose to do that even with the MC mod on? or any other filtering mod if so I 'll just have to get use to these facsimiles running and doing spontaneous push ups in my town (lol!)
Vadish again for this thread warhammer :D
Wow this modder got some serious talent!
Thanks so much for this thread :D
My question is about the "maximum homeless" option, the other command consoles works fine e.g dress cleaner, the career settings :)
I only have the MC Career, Dress Cleaner, and Population Script
I've play-tested the max.homeless option it hoping it would end the attack of the clone Sims in my town (lol) it works beautifully BUT only if I stayed playing on my home lot
(I have mc-gomez's get population mod and I check and check every Sim day while at my home lot to see any changes and so far the homeless numbers stay the same ~Huzzah!)
but if I traveled lets say to the Gym, the game generates a new Gym trainer even though I already have three of em (my homeless townies numbers are already met at 26 Sim only), granted I did modified my trainers (most of them had pointy ears) did that somehow changed their code and reset them to normal no-job NPC's?
Case Scenario
yet somehow if I traveled to another Gym (I only have 2 gyms in my world 1 in W.Creek, 1 in O.Springs) one of them (my modified trainers) are recognized as the trainers (I highlighted the Sim and in red letters it shows Gym Trainer) he worked out as usual but didn't train until he left and I highlighted him again and the title in red was gone he's now a normal NPC and surprise2 another gym trainer came or more specifically Sim Elf via pointy ears ( I deleted the Sim via household management)
I re-rolled my save game and tested with the librarian and its the same as above (I deleted the new-generated librarian via household management and came another and another)
oh and here's my MC settings since I'm a new member I cant post images so I'll just C/P
"Career_FillCareerInactiveOnly": true,
"Cleaner_BypassFamilyGhosts": true,
"Cleaner_CleanGhosts": false,
"Cleaner_FemaleFitLimits": "-55,65",
"Cleaner_FemaleLeanLimits": "-65,55",
"Cleaner_ForceAlienDisguise": false,
"Cleaner_MaleFitLimits": "-65,70",
"Cleaner_MaleLeanLimits": "-70,65",
"Cleaner_MatchGlasses": false,
"Cleaner_MonitorPhysique": false,
"Cleaner_RemoveItems": false,
"Cleaner_RemoveItemsAge": "T,YA,A,E",
"Cleaner_RemoveItemsGender": "M,F",
"Cleaner_RemoveItemsType": "1:All,13:All",
"Cleaner_SyncMarriedNames": true,
"Dresser_ChangeOutfitAfterCareerF": "",
"Dresser_ChangeOutfitAfterCareerM": "",
"Dresser_RunMakeupCheck": false,
"Dresser_RunOnAgeUp": "",
"Logging_Enabled": false,
"Pause_on_Zone": false,
"Population_CleanPhysique": false,
"Population_MaximumHomeless": 26,
"Population_MoveOutElders": false,
"Population_MoveOutSingleSim": false,
"Population_OpenHouses": 9,
"Population_PercentAdult": 30,
"Population_PercentBaby": 10,
"Population_PercentChild": 25,
"Population_PercentElder": 0,
"Population_PercentMale": 65,
"Population_RunDresser": false,
"Population_ShowDeathNotifications": false,
"Population_UseCustom": true,
And for added info I don't have any other Mods that "might" conflict with DP's MC mod
the only ones I had was Shimrod's "fewer elder", "less townie generator" and"homeless revamp" mod but removed those and moved in DP's mod :)
Is the game's NPC filter suppose to do that even with the MC mod on? or any other filtering mod if so I 'll just have to get use to these facsimiles running and doing spontaneous push ups in my town (lol!)
Vadish again for this thread warhammer :D
About The Sims 4 Mods & Custom Content
Find expert tips, troubleshooting help, tutorials for mods and custom content, and The Sims 4 patch files in our forum.15,684 PostsLatest Activity: 6 hours ago
Community Highlights
Recent Discussions
- 7 hours ago