Forum Discussion

atreya33's avatar
atreya33
Seasoned Ace
11 months ago

Patches and cc

I recently started to use some cc furniture, a bed and upper kitchen cabinets to be exact. I know I have to check and update mods with a patch. But what about cc? Do you have to update cc with every patch?
  • Haneul33's avatar
    Haneul33
    Seasoned Adventurer
    For most patches, cc should be completely fine. After major updates, it has broken before (ex. beds, mirrors, and 3d eyelashes) but I think the most recent patches are fine for cc. CC breaking is rare. The best thing to do would be to check AHQ or discord for updates after a patch.
    https://answers.ea.com/t5/Game-and-Mod-CC-Issues/bd-p/the-sims-4-game-issues-mods-en
  • "Atreya33;d-1012208" wrote:
    I recently started to use some cc furniture, a bed and upper kitchen cabinets to be exact. I know I have to check and update mods with a patch. But what about cc? Do you have to update cc with every patch?


    An excellent question.

    Generally, no. CC is what it is. If it ever does 'break', then it should just be deleted. Mostly it is just re-colouring of objects and clothing. Though some more advanced CC can be made with new meshes that could break over time as the game is updated and changed.

    If a CC object does break, it won't mess up your game. Only that particular object is broken and may as well be deleted.

    I recommend keeping your CC folders and files organized so that it's not to difficult to find and delete a broken item. Try not to have more than one sub-folder under "Mods" though because then it can actually end up slowing down the game. I literally have thousands of CC stuff so learned the hard way over time to be more careful on organizing it.

    Another tip, if you do move a file under the Mods folder, even in a sub-folder, the game will look for it when it boots up so that doesn't mess up things. Just redoes the cache. Though you may want to delete the cache after doing so if it's a large amount of files. Remember that when the game has to rebuild the cache, it will be slow while loading it all up. But, once loaded and the cache is built, loading and playing the game will be much faster. That's what the cache is for. ;)
  • Haneul33's avatar
    Haneul33
    Seasoned Adventurer
    I want to clarify that the examples of cc breaking that I gave where when entire categories of cc broke, not just one object.

    When all cc beds and chairs broke, modders issued batch fixes that allowed for all the broken cc files to be fixed at once. Everything did not need to be re-download or deleted. Just one program to fix them all. But this kind of cc apocalypse is rare and cc files can be moved from the mods folders (or not), a new save can be played in the interim, and the broken cc can hopefully be fixed when the batch fix comes out.

    You seem to have very little cc, so I wouldn't really worry about it.
  • "haneul;c-18336435" wrote:
    I want to clarify that the examples of cc breaking that I gave where when entire categories of cc broke, not just one object.

    When all cc beds and chairs broke, modders issued batch fixes that allowed for all the broken cc files to be fixed at once. Everything did not need to be re-download or deleted. Just one program to fix them all. But this kind of cc apocalypse is rare and cc files can be moved from the mods folders (or not), a new save can be played in the interim, and the broken cc can hopefully be fixed when the batch fix comes out.

    You seem to have very little cc, so I wouldn't really worry about it.


    Thanks. So unless I read reports of all items of 1 sort, for example beds, breaking, I should be fine. Good to know.

    @Admiral8Q I generally only go one subfolder so I should be fine. I will be clearing the cache file again just to be safe.
  • Script mods are the ones that will need to be updated after patches & new packs. Things like MC Command Center, a career mod or user interface mod. Usually, the creators are pretty quick about updating their mods so you just have to download & install the new version.