9 years ago
Portal pairs
@SimGuruEugi or @SimGuruModSquad can you tell me whether and where it's possible to specify the exit point of reciprocal portals on a portal object eg a door? I mean supposing I wanted to make a modded door where you enter from one room and the exit point was not in the adjacent room but in some other part of the lot, or one floor level up? Maybe set as an offset to the root bone or something? Or is this set by the C++ engine upon placement of the door and therefore we can't tune it?