Forum Discussion
11 years ago
> @velocitygrass said:
> I think the combined tuning is 0x62E94D38-0x00000000-0xF1352E740C4710BA. At least it does have many tunings including the tag one mentioned. (And I didn't see 0333406c:00000000:6e036824229d66d8 in SimulationFullBuild0.package either, checking with S4PE.)
>
> The S4_{type}_{group}_{instance}.{extension} naming convention is simply what S4PE uses to export files, and if you stick with this convention, you can easily import files as a resource and it will have the correct type/group/instance. {group}!{type}.{instance} makes sense for the way it works now, but as far as I know Sims 3 didn't allow this or we simply didn't know about it. I'm not sure if we knew about this convention before SGModSquad posted the info about the workaround, so it could be tool makers simply haven't adjusted yet. (And there are disadvantages to it, like not being able to use your normal file extensions.)
I'm pretty sure Sims 3 did support it, but I didn't see it until Sims Medieval.
> I think the combined tuning is 0x62E94D38-0x00000000-0xF1352E740C4710BA. At least it does have many tunings including the tag one mentioned. (And I didn't see 0333406c:00000000:6e036824229d66d8 in SimulationFullBuild0.package either, checking with S4PE.)
>
> The S4_{type}_{group}_{instance}.{extension} naming convention is simply what S4PE uses to export files, and if you stick with this convention, you can easily import files as a resource and it will have the correct type/group/instance. {group}!{type}.{instance} makes sense for the way it works now, but as far as I know Sims 3 didn't allow this or we simply didn't know about it. I'm not sure if we knew about this convention before SGModSquad posted the info about the workaround, so it could be tool makers simply haven't adjusted yet. (And there are disadvantages to it, like not being able to use your normal file extensions.)
I'm pretty sure Sims 3 did support it, but I didn't see it until Sims Medieval.
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