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- @simvasion Right so I might have discovered the "issue" here. Geothermal lot trait. Apparently I have it on my harbor lot but not on my sulani lot. And it really seems to make the difference here. I did what u asked. Put off the grind and on. With geothermal there is a surplus of what I would expect. With no geothermal on both lots. They go deep in the red while still only having one fridge. In my opinion it still does not make sense. But having geothermal on the sulani lot now makes me able to make and store power again.
However... now that I " fixed" this. I still strongly disagree with how power works. There is no way one fridge needs 10 sun panels or 4 power generators to stay equal on usages --> generated. My inreallife house has 6 sunpanels and most days we actaully stay equal or even sell back to the power company on fair days. The power usage of items or generation from the sunpanels is actually very poorly. They need to atleast double if not triple the generation...The only way power generating seems fair is with the geothermal lot trait. Anyways...But what I say now is something else and lingers from my original post. and would be feedback instead.
Thank you anyway. I will continue to test obviously with the geothermal trait. - @LeCheffre it's good to know! I haven't played enough to form an opinion on the power and water consumption yet. It may be balanced to start like this, but get better and improve depending on having multiple features of the pack in play, like the eco-footprints giving more or less power, using eco-upgrades on the fridge to make it better, upgrading the solar panels, enabling NAPs that make it better, etc.
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