Forum Discussion
6 Replies
It works perfectly fine then, but where do I go from here? Do I just sift through all my mods?
@moriam6 Try this, in this order:
- Use Broken/Updated Mods & CC for Updated mods and install them in the new Mods folder. In the old Mods folder, delete the ones you updated.
- Use Broken/Updated Mods & CC for cleared mods, and move those from the old Mods folder to the new one.
- Anything from the Core/Injector list in Broken/Updated Mods & CC that's left in your old folder can get moved to the new one: none of those are reported broken.
- Use the Recently Broken and Previously Broken lists in Broken/Updated Mods & CC . Delete those files from the old Mods folder. You could write down which ones you had somewhere, so you're watching out for when they're updated
- Now open the game. It should be working.
Once you have updated and cleared mods working, you can add other mods back in batches and keep testing. If you have to remove a batch, delete the file called localthumbcache.
Thanks for all your help but it still has the same issue, I did it in the same order and everything too
I think I’m gonna do a 50/50 test and see how it goes from there
Found the issue! It was an outdated script that wanted to update spring?
And also Lot 51!! Forgot to mention that sorry
@moriam6 What are the names of the mods that you removed? And did you try them alone, without other mods installed other than ones they rely on?
NOTE: If you remove Lot 51's Core Library, you don't show that Core Library is broken. You stop all the mods that use it from being seen by the game. If you remove Core Library and the game now works, that means a mod that uses Core Library was broken.
Also, have you gone through Broken/Updated Mods & CC for updates?