Forum Discussion
10 years ago
"SimGuruEugi;15100214" wrote:
You'll want a mod that overrides that value. The tuning data is consumed by UI/native code, meaning that the clocks are probably kept in sync using that value, without any possibility to override it at runtime.
It actually does update if I set the values for the TunableInt however it doesn't update until travel or loading of zones from map view so I was hoping for a resend.
Thanks for the quick response.