Thanks for following up, @SimGuruHolms! =)
I understand your reasoning regarding priorities – it just seemed odd that on one hand you seem to be catering to so many other “advanced” build mode features (like spandrels and corbels and roof edges and all those other nitpicky details that I’m afraid not even the majority of builders – let alone “casual” players – will ever really notice), but on the other hand a powerful tool like the cfe cheat is completely absent. I guess those were .. simpler to implement or something?
Anyway, not sure how this ties in to your decision-making, but you doubtlessly seem to be aware that happy creators –> loads of free content –> happy players –> PROFIT!?!?? That goes for builders, too =D. I have no idea how this compares to “the majority” of creators, but I reckon the majority of my uploads (most of which are lots) would not have been possible without cfe, and my running total of downloads is currently a bit more than 2.5 million .. let's say there are 100 people on this planet who are each 50% as insane as I am? That would mean
125 million downloaders are now
very very unhappy because the lots they’re used to play with have been “removed”. (I realise how that's probably way more than there are actual players, but I am marketing-ing here!)
I can't help but think it would be a wise decision to not only “talk about” supporting this feature again =D
(And if it ever makes your brain hurt, I hear they have some good tutorials at some of those modding sites .. =P)
BTW, speaking of the build mode (and also other catalogue) UI: I’m starting to really miss that feature where one could “pop up” the catalogue to make it larger for browsing. This is already an issue for me with doors/windows (takes forever to find stuff when only two rows are visible), and with increasing amounts of CC this will become worse.
Also, if the cfe thing proves to be difficult, what are those “new ways to accomplish similar outcomes” you were talking about? I case you can give some .. purely theoretical examples, I mean?
ETA; another build mode thing while I'm at it: would it be terribly difficult to make that shift-bracket cheat (enlarging/ensmallenating objects) work in a .. seamless way? Not sure what the word for that is -- so that when you pull it with, say, alt-RMB it becomes smaller and larger but not in discrete steps? Like how changing the rotation works when holding alt and rotating (vs pressing , / .). That would be super useful for landscaping in particular.
ETA2, and yet another one: there seem to be quite serious bugs/issues resulting in “Wall does not exist” and “Could not generate Op” errors when roof walls meet normal walls, e.g. with the type of roofing shown
here (this also resulted in being unable to save to library, according to that user). Where is the right place to report these? Is the modding forum the right place for Build mode stuff at all? I’d post screenshots and example lots if I knew where ..