> @SimGuruHolms said:
>...while I happen to know CFE wasn't considered until much later because it was never considered an actual "feature" in the usual terms being a cheat in all.
May I humbly suggest that Maxis may need to reevaluate its concept of "cheat" in this case? This is what I see this CFE subject is all about -
Supposing the logical structure of the simulation is based on Maslow's hierarchy of needs and incorporates Johari Windows... these are the "immutable" (or least pliable) foundations of the simulation's function; any modification which would break or radically alter their operation would certainly be a "cheat", same as in the real world. This of course is the point of *simulation*...
Now let's go one step further and balance the analogy... Suppose you built a house, and found you needed to call a construction crew with a bulldozer and cranes to shape the land as needed and construct your design there... irl, that's certainly not a "cheat" by any stretch of the imagination.
I do realize that the engineering team likely consider the CFE tool to be a cheat because it is ultimately "outside" of their designed toolkit, an "in-house BOS", if you will... but then again, just because you call it something, doesn't mean it IS that, even if you created it. Maxis calls it a cheat, but the community recognizes it for the bulldozer-and-crane that it is.
If I make a sculpture of a swan, and call it a potato, is it? :/
Personally, I'm more into the live mode than build, but I can tell you that if a tool like CFE was available, I'd spend a whole lot more time creating interesting areas for gameplay than I do now.
Skatepark, anyone? :D