"gustavowizard;c-17135296" wrote:
"BMSO;c-17135033" wrote:
@gustavowizard Sounds like a uv issue. I had a lot of those when I first started out. Are you adding a uv1 map and editing it? Sometimes when it's not edited properly it can cause that issue. The uv1 also allows the mesh to morph with the sims in game.
Or it could also be an issue with the mesh it's self. I don't have a visual so I couldn't tell you. I do know that some of the meshes for the newer expansions don't work all that well when they are used to make mods.
oooh i see, i never learned the Uv_1 thing right yet... so what i do, is after im done with Uv_0, i delete the old uv_1 and i made a new one (copy as Uv_0) most of times.. but im not sure if i did this on the armors. i gotta check that... how after im done with Uv_0 you know what i should do with uv_1? thank you btw!
>.< You never delete the UV_0 when combining your mesh with a game mesh, you just rename them and edit the uv map accordingly. I typically rename the UV's on the mesh I use and the game mesh. UV_0 is for your texture that you would see in game and on the sim itself. The UV_1 is so that the mesh will form with the morphs on the sim.
Also once you are finished you can change the properties through the sims4studios app that allow you to remove parts of the sims body that interfere with the mesh. I use blender so it's different for me. I'm not sure what program you use.
Sims4studios website has very many helpful tutorials regarding the uv maps. If you would like I can link them to you.
Nice job on your DBZ mods either way. :smiley: