Forum Discussion
11 years ago
It's not that time consuming in a sense as you're only really replacing a few values, It's more or less time consuming you have to do it to all 12 GEOM resources. It is somewhat safe but if you mess up, we have no idea what will arise from that at this point (and have no intention to know)
as far as crashing we Ruled out shader as a possible issue. it may well be either mesh itself or the Bone assignments. Sintilika used a 24,290 Polygon hair, I was using a 15740 Polygon hair and both had crashes for me
as far as crashing we Ruled out shader as a possible issue. it may well be either mesh itself or the Bone assignments. Sintilika used a 24,290 Polygon hair, I was using a 15740 Polygon hair and both had crashes for me