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u3bnckc1n9m4's avatar
3 years ago

Sims can't get into objects & won't find job

Sul sul! 

I downloaded lots of mods (mostly interiors, fashion items & career mods) for my Sims 4.

Everything went fine, until suddenly my sims won't go to pee (the floating baloon on their head says as if there's something blocking their way to the toilet). I tried moving the closet everywhere but they still won't pee there. 

I tried searching some forums & I decided to move the household to another house. It fixed the problem temporarily. 

However few days later the problem returns. My sim won't pee on the bathroom even though the way is clear! 

Not only that, my sims also can't find jobs!

(they took out their phone & looking at it for few moments but put it away afterwards. No jobs/career window appearing at all.) 

Now I have tried moving all of my career mods to desktop & deleting all duplicate mods, also deleting the localthumbcache file.

Hopefully this will succeed, otherwise I don't know how to fix this problem & I will need your help, everyone 🥹

Will update here if things worked / not. 

[CM Edit: Title update]

4 Replies

  • Hi @u3bnckc1n9m4. Let's go on the theory that some game mod or CC object -- or conflicting ones -- is causing this. Start by removing all your recent downloads from your Mods folder (and deleting localthumbcache). If that makes the problem go away, don't add them back all at once. Consider adding them back when you want to actually use them, one at a time, so that you can easily identify which the culprit is.

  • u3bnckc1n9m4's avatar
    u3bnckc1n9m4
    3 years ago

    Thank you @luthienrising!

    I used Sims4 Mod Manager, & yep, there are hundreds of conflicts. But the app said that "not all conflicting mods are causing the problem because sometimes the cc creator use the same texture for each of their creations", so I'm not sure what to do about it. 

    I downloaded lots of mods, I think there is now over 2000+ files. If only I knew cc files can cause this problem, I wished I didn't download that many mods at once 😭

    Yesterday I tried playing Sims4 again. 

    Created new household, & this time my new sims won't cook in the stove as if something blocking their way. This is getting quite frustrating. 

    I will try your tips! Thanks! 


    @luthienrising wrote:

    Hi @u3bnckc1n9m4. Let's go on the theory that some game mod or CC object -- or conflicting ones -- is causing this. Start by removing all your recent downloads from your Mods folder (and deleting localthumbcache). If that makes the problem go away, don't add them back all at once. Consider adding them back when you want to actually use them, one at a time, so that you can easily identify which the culprit is.


  • u3bnckc1n9m4's avatar
    u3bnckc1n9m4
    3 years ago

    I have a question tho, 

    If I have already put lots of modded furnitures in a house, then I took all of the mods away, will it affect the furnitures in that house? 

    Thanks! 

    @luthienrising 

  • luthienrising's avatar
    luthienrising
    Hero+
    3 years ago

    Hi @u3bnckc1n9m4 . For your second question, if you remove CC from the game, those objects will be removed from your Sims' houses. You'll need to put new objects in their place IF you save while the objects are gone. You can test if, say, a Sim can cook in that kitchen with a non-CC stove by plopping one down there when your Mods folder is empty. Just don't save, or make a copy of your save on your desktop before you start.

    The object issue might not be a CC issue. It might be a cupboard too low over sinks and stoves, or an empty glass blocking a door, or a toilet placed with MOO so that its footprint overlaps door footprint. So you could try things like removing cupboards and rebuilding the space from scratch (deleting a room will get that hard-to-see empty water glass out of the way) with MOO turned off before you try the CC route.

    Sims 4 Mod Manager is known to not be trustworthy. There isn't a mod manager that will accurately detect all broken mods and CC. Modders would love if that existed, but it doesn't. Mod conflict detectors also can't tell you if conflicts actually will make those mods actually not work or if the mods just address the same piece of game code but at completely differently times. The tools that do a fairly good track record on helping track down some mod issues are Better Exceptions and MC Command Center, but there are lots of things that neither of those are able to pick up on either, and broken CC is mostly missed by them.

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