Forum Discussion
I have a question tho,
If I have already put lots of modded furnitures in a house, then I took all of the mods away, will it affect the furnitures in that house?
Thanks!
Hi @u3bnckc1n9m4 . For your second question, if you remove CC from the game, those objects will be removed from your Sims' houses. You'll need to put new objects in their place IF you save while the objects are gone. You can test if, say, a Sim can cook in that kitchen with a non-CC stove by plopping one down there when your Mods folder is empty. Just don't save, or make a copy of your save on your desktop before you start.
The object issue might not be a CC issue. It might be a cupboard too low over sinks and stoves, or an empty glass blocking a door, or a toilet placed with MOO so that its footprint overlaps door footprint. So you could try things like removing cupboards and rebuilding the space from scratch (deleting a room will get that hard-to-see empty water glass out of the way) with MOO turned off before you try the CC route.
Sims 4 Mod Manager is known to not be trustworthy. There isn't a mod manager that will accurately detect all broken mods and CC. Modders would love if that existed, but it doesn't. Mod conflict detectors also can't tell you if conflicts actually will make those mods actually not work or if the mods just address the same piece of game code but at completely differently times. The tools that do a fairly good track record on helping track down some mod issues are Better Exceptions and MC Command Center, but there are lots of things that neither of those are able to pick up on either, and broken CC is mostly missed by them.