Forum Discussion

FallenAngelNana's avatar
FallenAngelNana
Rising Novice
2 years ago

Sims get reset

Hello,

since the new update, my Sims often are getting reseted for no reason and do not do the tasks I have given them. Sometimes the interaction is canceled and they do something totally different

5 Replies

  • @FallenAngelNana There's currently an issue with Sims resetting.

    Do you have any LastException files in Documents\Electronic Arts\The Sims 4 ?

    Best is to delete the ones you have, then trigger the error and check if new ones are created.

    If that is the case, please upload them to a new post in this thread.

    Please either create a .rar file to upload or copy/paste the content into your post.

    Deleting the file won't fix your issue. Uploading the file is meant for troubleshooting.
  • FallenAngelNana's avatar
    FallenAngelNana
    Rising Novice
    2 years ago

    I will try to trigger the error. Until then: I have MCC Comand Center installed and it says this in its LastException: (Im sorry, I dont know how to create a .rar. file)

    Pretty Error CallStack (Click to expand/collapse)

    Mod Path Module Function Line Error Class
      transition_sequence.py _build_and_log_transitions_for_sim 3304 TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on
      transition_sequence.py _build_transitions_for_sim 3370 TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on
      transition_sequence.py get_transitions_for_sim 2820 TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on
      transition_sequence.py _get_transitions_for_sim 2979 TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on
    postures posture_graph.py postures.posture_graph.PostureGraphService.get_segmented_paths 5162  
    Spoiler

    Full Error CallStack (Click to expand/collapse)

    • File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 222, in c_api_server_tick [ absolute_ticks : 368918732707, clock_service : server_clock, previous_ticks : 368918732673, zone : <Zone ID: 0xcc911f595f6001d>, persistence_service : persistence_service]
    • File 'T:\InGame\Gameplay\Scripts\Server\zone.py', line 517, in update [ self : <Zone ID: 0xcc911f595f6001d>, absolute_ticks : 368918732707, game_clock : game_clock, time_service : time_service, season_service : season_service, weather_service : weather_service, narrative_service : narrative_service, roommate_service : roommate_service, lunar_cycle_service : lunar_cycle_service]
    • File 'T:\InGame\Gameplay\Scripts\Server\time_service.py', line 117, in update [ self : time_service, time_slice : True, max_time_ms : 33]
    • File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 224, in simulate [ self : <scheduling.Timeline object at 0x00007FF48DEA3E10>, until : 00:35:12.360 day:1 week:83, max_elements : 10000, max_time_ms : 33, count : 15, start_time : 1491954.828, end_time : 1491954.861, handle : [None, None, <scheduling.Timeline object at 0x00007FF48DEA3E10>, False, <Gen; _do_perform_gen@2622; running>], when : 00:35:11.000 day:1 week:83, _ : 100720, _t : <scheduling.Timeline object at 0x00007FF48DEA3E10>, _s : True, e : <Gen; _do_perform_gen@2622; running>, result : True]
    • File 'T:\InGame\Gameplay\Scripts\Server\elements.py', line 385, in _resume [ self : <Gen; _do_perform_gen@2622; running>, timeline : <scheduling.Timeline object at 0x00007FF48DEA3E10>, child_result : True]
    • File 'T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py', line 2634, in _do_perform_gen [ self : running easel_CreateCanvas:6752 on object_paintEaselGEN_01:0x0a00111f49870013 (guaranteed), timeline : <scheduling.Timeline object at 0x00007FF48DEA3E10>, result : True, __class__ : <class 'crafting.crafting_interactions.CraftingPhaseSuperInteractionMixin'>]
    • File 'T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py', line 2499, in _go_to_next_phase [ self : running easel_CreateCanvas:6752 on object_paintEaselGEN_01:0x0a00111f49870013 (guaranteed)]
    • File 'T:\InGame\Gameplay\Scripts\Server\crafting\crafting_process.py', line 1872, in push_si_for_current_phase [ self : CraftingProcess(recipe=Recipe_Painting_Figure), previous_phase_si : running easel_CreateCanvas:6752 on object_paintEaselGEN_01:0x0a00111f49870013 (guaranteed), next_phases : [<SimplePhase PhaseName.2-Staging>]]
    • File 'T:\InGame\Gameplay\Scripts\Server\crafting\crafting_process.py', line 1828, in _push_si_for_phases [ self : CraftingProcess(recipe=Recipe_Painting_Figure), phases : [<SimplePhase PhaseName.2-Staging>], previous_phase_si : running easel_CreateCanvas:6752 on object_paintEaselGEN_01:0x0a00111f49870013 (guaranteed)]
    • File 'T:\InGame\Gameplay\Scripts\Server\crafting\crafting_process.py', line 1620, in _create_aop_and_context_for_phases [ self : CraftingProcess(recipe=Recipe_Painting_Figure), phases : [<SimplePhase PhaseName.2-Staging>], previous_phase_si : running easel_CreateCanvas:6752 on object_paintEaselGEN_01:0x0a00111f49870013 (guaranteed), sim : , context : interactions.context.InteractionContext(<sim '' 0x3c112de13da104a>, InteractionSource.AUTONOMY, <Priority.Low = 1>), target : object_paintEaselGEN_01:0x0a00111f49870013]
    • File 'T:\InGame\Gameplay\Scripts\Server\crafting\crafting_process.py', line 1752, in _choose_phase_and_create_aop_and_context [ phases : [<SimplePhase PhaseName.2-Staging>], sim : , context : interactions.context.InteractionContext(<sim '' 0x3c112de13da104a>, InteractionSource.AUTONOMY, <Priority.Low = 1>), default_target : object_paintEaselGEN_01:0x0a00111f49870013, previous_phase_si : running easel_CreateCanvas:6752 on object_paintEaselGEN_01:0x0a00111f49870013 (guaranteed), self : CraftingProcess(recipe=Recipe_Painting_Figure)]
    • File 'T:\InGame\Gameplay\Scripts\Server\crafting\crafting_process.py', line 1731, in _find_phase_affordances [ phases : [<SimplePhase PhaseName.2-Staging>], default_target : object_paintEaselGEN_01:0x0a00111f49870013, display_errors : True, ico_affordance_list : [<class 'sims4.tuning.instances.canvas_PaintPainting_Staging_Medium'>], phase : <SimplePhase PhaseName.2-Staging>, affordance : <class 'sims4.tuning.instances.canvas_PaintPainting_Staging_Medium'>, run_request : <function CraftingProcess._find_phase_affordances.<locals>.run_request at 0x00007FF4D491A050>, autonomy_service : autonomy_service, affordance_to_phase : {<class 'sims4.tuning.instances.canvas_PaintPainting_Staging_Medium'>: <SimplePhase PhaseName.2-Staging>}, get_interaction_parameters : <function CraftingProcess._find_phase_affordances.<locals>.get_interaction_parameters at 0x00007FF4DC4F4DD0>, context : interactions.context.InteractionContext(<sim '' 0x3c112de13da104a>, InteractionSource.AUTONOMY, <Priority.Low = 1>), self : CraftingProcess(recipe=Recipe_Painting_Figure), sim : ]
    • File 'T:\InGame\Gameplay\Scripts\Server\crafting\crafting_process.py', line 1682, in run_request [ autonomy_service : autonomy_service, affordance_list : [<class 'sims4.tuning.instances.canvas_PaintPainting_Staging_Medium'>], required_objects : {object_Canvas_large(0x03c112de199118a7)}, request : <CraftingRequestRequest for >, context : interactions.context.InteractionContext(<sim '' 0x3c112de13da104a>, InteractionSource.AUTONOMY, <Priority.Low = 1>), get_interaction_parameters : <function CraftingProcess._find_phase_affordances.<locals>.get_interaction_parameters at 0x00007FF4DC4F4DD0>, self : CraftingProcess(recipe=Recipe_Painting_Figure), sim : ]
    • File 'T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py', line 172, in score_all_interactions [ self : autonomy_service, autonomy_request : <CraftingRequestRequest for >, score_gen : <generator object AutonomyService.score_all_interactions_gen at 0x00007FF4ADA8FA50>]
    • File 'T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py', line 188, in score_all_interactions_gen [ self : autonomy_service, autonomy_request : <CraftingRequestRequest for >]
    • File 'T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py', line 253, in run_gen [ self : FullAutonomy]
    • File 'T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py', line 1385, in _run_gen [ timeslice_if_needed_gen : <function _dont_timeslice_gen at 0x00007FF493A11950>, obj : object_Canvas_large:0x03c112de199118a7, object_result : Not skipped, self : FullAutonomy]
    • File 'T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py', line 1859, in _score_object_interactions_gen [ self : FullAutonomy, obj : object_Canvas_large:0x03c112de199118a7, timeslice_if_needed_gen : <function _dont_timeslice_gen at 0x00007FF493A11950>, context : interactions.context.InteractionContext(<sim '' 0x3c112de13da104a>, InteractionSource.AUTONOMY, <Priority.Low = 1>), obj_ref : <weakref at 0x00007FF4D08FDD08; to 'object_Canvas_large' at 0x00007FF4DBFF19D0>, is_available : Not skipped, potential_interactions : '(<AffordanceInstance; <class 'sims4.tuning.instances.canvas_PaintPainting_Staging_Medium'> on object_Canvas_large:0x03c112de199118a7>, <AffordanceInstance; <class 'sims4.tuning.instances.canvas_Mathematics_Staging'> on object_Canvas_large:0x03c112de199118a7>, <AffordanceInstance; <class 'sims4.tuning.instances.canvas_SellObject'> on object_Canvas_large:0x03c112de199118a7>, <AffordanceInstance; <class 'sims4.tuning.instances.canvas_scrapPainting'> on object_Canvas_large:0x03c112de199118a7>, <AffordanceInstance; <class 'sims4.tuning.instances.canvas_MoveToInventory'> on object_Canvas_large:0x03c112de199118a7>, <AffordanceInstance; <class 'sims4.tuning.instances.canvas_SellPrint'> on object_Canvas_large:0x03c112de199118a7>, <AffordanceInstance; <class 'sims4.tuning.instances.canvas_SellObject_Masterpiece'> on object_Canvas_large:0x03c112de199118a7>, <AffordanceInstance; <class 'sims4.tuning.instances.canvas_PaintPainting_Staging_Large'> on object_Canvas_large:0x03c112de199118a7>, <AffordanceInstance; <class 'sim...', object_outside_multiplier : 1.0, autonomy_constraints : Anywhere, aop : canvas_PaintPainting_Staging_Medium on object_Canvas_large:0x03c112de199118a7, outside_multiplier : 1.0, test_result : True, crafter_id : 270518197644038218]
    • File 'T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py', line 1958, in _create_and_score_interaction [ self : FullAutonomy, aop : canvas_PaintPainting_Staging_Medium on object_Canvas_large:0x03c112de199118a7, outside_multiplier : 1.0, execute_result : <ExecuteResult: True: (None) - running canvas_PaintPainting_Staging_Medium:7084 on object_Canvas_large:0x03c112de199118a7 (guaranteed)>, interaction : running canvas_PaintPainting_Staging_Medium:7084 on object_Canvas_large:0x03c112de199118a7 (guaranteed), test_result : True, sim : , exception : Source spec not in the posture graph: stand@object_paintEaselGEN_01:0x0a00111f49870013, carry, surface😕lot_target@object_paintEaselGEN_01:0x0a00111f49870013 for interaction: running canvas_PaintPainting_Staging_Medium:7084 on object_Canvas_large:0x03c112de199118a7 (guaranteed)]
    • File 'T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py', line 1027, in _calculate_route_time_and_opportunity [ self : FullAutonomy, interaction : running canvas_PaintPainting_Staging_Medium:7084 on object_Canvas_large:0x03c112de199118a7 (guaranteed), request : <CraftingRequestRequest for >]
    • File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 3092, in estimate_distance [ self : running canvas_PaintPainting_Staging_Medium:7084 on object_Canvas_large:0x03c112de199118a7 (guaranteed)]
    • File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 3132, in _estimate_distance [ self : running canvas_PaintPainting_Staging_Medium:7084 on object_Canvas_large:0x03c112de199118a7 (guaranteed)]
    • File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 3003, in _generate_connectivity [ self : running canvas_PaintPainting_Staging_Medium:7084 on object_Canvas_large:0x03c112de199118a7 (guaranteed)]
    • File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 1540, in compute_transition_connectivity [ self : TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on , gen : <generator object TransitionSequenceController.run_transitions at 0x00007FF4919EFCD0>]
    • File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 1783, in run_transitions [ self : TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on , progress_max : TransitionSequenceStage.CONNECTIVITY, required_sim : , sim : ]
    • File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 3520, in _build_transitions [ self : TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on , actor : ]
    • File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 3304, in _build_and_log_transitions_for_sim [ self : TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on , sim : , required : True, kwargs : {'target_sim': None}]
    • File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 3370, in _build_transitions_for_sim [ self : TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on , required : True, kwargs : {'target_sim': None}, sim_data : <postures.transition_sequence.TransitionSequenceData object at 0x00007FF4D6B3AB90>, sim : ]
    • File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 2820, in get_transitions_for_sim [ args : (None, <sim '' 0x3c112de13da104a>), kwargs : {'target_sim': None}, self : TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on ]
    • File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 2979, in _get_transitions_for_sim [ self : TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on , sim : , participant_type : ParticipantType.Actor, interaction : running canvas_PaintPainting_Staging_Medium:7084 on object_Canvas_large:0x03c112de199118a7 (guaranteed), sim_data : <postures.transition_sequence.TransitionSequenceData object at 0x00007FF4D6B3AB90>, final_constraint : ConstraintSet(...), included_sis : {<SI sim_CreateCarryUmbrella id:6776 sim:>}, constraint_interaction : running canvas_PaintPainting_Staging_Medium:7084 on object_Canvas_large:0x03c112de199118a7 (guaranteed), constraint_interaction_participant_type : ParticipantType.Actor, si : running sim_CreateCarryUmbrella:6776 on object_Umbrella:0x03c112de196f183b, templates : defaultdict(<class 'list'>, {Constraint(...): [(stand@object_paintEaselGEN_01:0x0a00111f49870013, carry, surface😕lot_target@object_paintEaselGEN_01:0x0a00111f49870013, _sims4_collections.frozendict({CARRY_TARGET: object_Umbrella(0x03c112de196f183b), HAND: <Hand.RIGHT = 2>, SLOT: SlotManifestEntry(object_Canvas_large:0x03c112de199118a7@object_paintEaselGEN_01:0x0a00111f49870013:478787918), SLOT_TARGET: object_Canvas_large(0x03c112de199118a7), INTERACTION_TARGET: object_Canvas_large(0x03c112de199118a7)}))]}), carry_target_si : running sim_CreateCarryUmbrella:6776 on object_Umbrella:0x03c112de196f183b, valid_destination_test : <function TransitionSequenceController.get_graph_test_functions.<locals>.valid_destination_test at 0x00007FF4CFB9A320>, valid_edge_test : <function TransitionSequenceController.get_graph_test_functions.<locals>.valid_edge_test at 0x00007FF4D0A5A560>, posture_graph : posture_graph_service, preferences : FrozenAttributeDict({'apply_posture_costs': False, 'prefer_surface': False, 'require_current_constraint': False, 'posture_cost_overrides': {}})]
    • File 'postures\posture_graph.py', line 5162, in postures.posture_graph.PostureGraphService.get_segmented_paths [ __name__ : postures.posture_graph, __package__ : postures, __loader__ : <sims4.importer.custom_import.CustomLoader object at 0x00007FF493A57490>, __spec__ : ModuleSpec(name='postures.posture_graph', loader=<sims4.importer.custom_import.CustomLoader object at 0x00007FF493A57490>, origin='C:\\Program Files\\EA Games\\The Sims 4\\Game\\Bin\\Python\\DLLs\\postures\\posture_graph_x64.pyd'), __file__ : C:\Program Files\EA Games\The Sims 4\Game\Bin\Python\DLLs\postures\posture_graph_x64.pyd, __builtins__ : <module 'builtins' (built-in)>, NodeData : <class 'postures.posture_graph.NodeData'>, TransitionSpecCython : <class 'postures.posture_graph.TransitionSpecCython'>, PostureGraph : <class 'postures.posture_graph.PostureGraph'>, OrderedDict : <class 'collections.OrderedDict'>, namedtuple : <function namedtuple at 0x00007FF4DE4C7950>, defaultdict : <class 'collections.defaultdict'>, contextmanager : <function contextmanager at 0x00007FF4DE5D4D40>, collections : <module 'collections' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\base.zip\\lib\\collections\\__init__.pyc'>, functools : <module 'functools' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\base.zip\\lib\\functools.pyc'>, itertools : <module 'itertools' (built-in)>, operator : <module 'operator' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\base.zip\\lib\\operator.pyc'>, time : <module 'time' (built-in)>, weakref : <module 'weakref' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\base.zip\\lib\\weakref.pyc'>, xml : <module 'xml' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\base.zip\\lib\\xml\\__init__.pyc'>, BarebonesCache : <class 'caches.BarebonesCache'>, SingleActorAndObjectResolver : <class 'event_testing.resolver.SingleActorAndObjectResolver'>, SingleSimResolver : <class 'event_testing.resolver.SingleSimResolver'>, TunableTestSet : <class 'event_testing.tests.TunableTestSet'>, PondUtils : <class 'objects.pools.pond_utils.PondUtils'>, get_required_height_clearance : <function get_required_height_clearance at 0x00007FF49EE5E4D0>, reload : <module 'sims4.reload' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\core.zip\\sims4\\reload.pyc'>, CallableTestList : <class 'sims4.callback_utils.CallableTestList'>, frozendict : <class '_sims4_collections.frozendict'>, enumdict : <class 'sims4.collections.enumdict'>, test_point_in_compound_polygon : <function test_point_in_compound_polygon at 0x00007FF4BE1ED320>, QtCircle : <class 'sims4.geometry.Circle'>, Logger : <class 'sims4.log.Logger'>, StackVar : <class 'sims4.log.StackVar'>, standard_angle_repr : <function standard_angle_repr at 0x00007FF4DE8EDE60>, suppress_quotes : <class 'sims4.repr_utils.suppress_quotes'>, Service : <class 'sims4.service_manager.Service'>, yield_to_irq : <function yield_to_irq at 0x00007FF4C7D68320>, TunableVector2 : <class 'sims4.tuning.geometric.TunableVector2'>, Tunable : <class 'sims4.tuning.tunable.Tunable'>, TunableReference : <class 'sims4.tuning.tunable.TunableReference'>, TunableList : <class 'sims4.tuning.tunable.TunableList'>, TunableMapping : <class 'sims4.tuning.tunable.TunableMapping'>, TunableEnumEntry : <class 'sims4.tuning.tunable.TunableEnumEntry'>, TunableTuple : <class 'sims4.tuning.tunable.TunableTuple'>, enumerate_reversed : <function enumerate_reversed at 0x00007FF4DE8F0CB0>, algos : <module 'algos' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\core.zip\\algos.pyc'>, caches : <module 'caches' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\core.zip\\caches.pyc'>, enum : <module 'enum' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\core.zip\\enum.pyc'>, sims4 : <module 'sims4' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\core.zip\\sims4\\__init__.pyc'>, SlotManifestEntry : <class 'animation.posture_manifest.SlotManifestEntry'>, AnimationParticipant : <enum <class 'int'>: AnimationParticipant>, SWIM_AT_NONE_CONSTRAINT : Constraint(...), STAND_AT_NONE_CONSTRAINT : Constraint(...), AutonomyPreferenceType : <enum <class 'int'>: AutonomyPreferenceType>, PassiveBalloons : <class 'balloon.passive_balloons.PassiveBalloons'>, build_element : <function build_element at 0x00007FF4BDBEA710>, maybe : <function maybe at 0x00007FF4BDBEDCB0>, TestResult : <class 'event_testing.results.TestResult'>, CallbackTypes : <enum <class 'int'>: CallbackTypes>, ParticipantType : <enum <class 'int'>: ParticipantType>, constraints : <module 'interactions.constraints' from 'C:\\Program Files\\EA Games\\The Sims 4\\Game\\Bin\\Python\\DLLs\\interactions\\constraints_x64.pyd'>, AffordanceObjectPair : <class 'interactions.aop.AffordanceObjectPair'>, create_transform_geometry : <cyfunction create_transform_geometry at 0x00007FF49BD8EAE0>, Anywhere : <class 'interactions.constraints.Anywhere'>, ANYWHERE : Anywhere, RequiredSlotSingle : <class 'interactions.constraints.RequiredSlotSingle'>, create_constraint_set : <cyfunction create_constraint_set at 0x00007FF49BD88C80>, Constraint : <class 'interactions.constraints.Constraint'>, Nowhere : <class 'interactions.constraints.Nowhere'>, ObjectJigConstraint : <class 'interactions.constraints.ObjectJigConstraint'>, InteractionContext : <class 'interactions.context.InteractionContext'>, QueueInsertStrategy : <enum <class 'int'>: QueueInsertStrategy>, InteractionSource : <enum <class 'int'>: InteractionSource>, FinishingType : <enum <class 'int'>: FinishingType>, Priority : <enum <class 'int'>: Priority>, routing_constants : <module 'interactions.utils.routing_constants' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\interactions\\utils\\routing_constants.pyc'>, RESERVATION_LIABILITY : ReservationLiability, ReservationLiability : <class 'interactions.utils.interaction_liabilities.ReservationLiability'>, FollowPath : <class 'interactions.utils.routing.FollowPath'>, get_route_element_for_path : <function get_route_element_for_path at 0x00007FF49EE05F80>, SlotGoal : <class 'interactions.utils.routing.SlotGoal'>, TransitionFailureReasons : <enum <class 'int'>: TransitionFailureReasons>, ALL_HIDDEN_REASONS : HiddenReasonFlag.NOT_INITIALIZED|RABBIT_HOLE|REPLACEMENT, Definition : <class 'objects.definition.Definition'>, push_route_away : <function push_route_away at 0x00007FF4EB4B18C0>, ResetReason : <enum <class 'int'>: ResetReason>, pool_utils : <module 'objects.pools.pool_utils' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\objects\\pools\\pool_utils.pyc'>, ProxyObject : <class 'objects.proxy.ProxyObject'>, DerailReason : <enum <class 'int'>: DerailReason>, create_puppet_postures : <function create_puppet_postures at 0x00007FF493A90B00>, SimPostureNode : <class 'postures.generic_posture_node.SimPostureNode'>, Posture : <class 'postures.posture.Posture'>, PostureGraphError : <class 'postures.posture_errors.PostureGraphError'>, PostureGraphMiddlePathError : <class 'postures.posture_errors.PostureGraphMiddlePathError'>, PostureScoring : <class 'postures.posture_scoring.PostureScoring'>, may_reserve_posture_target : <function may_reserve_posture_target at 0x00007FF4A0BFF0E0>, PostureSpecVariable : <enum <class 'int'>: PostureSpecVariable>, PostureOperation : <class 'postures.posture_specs.PostureOperation'>, get_origin_spec : <cyfunction get_origin_spec at 0x00007FF4A0BD5AE0>, get_origin_spec_carry : <cyfunction get_origin_spec_carry at 0x00007FF4A0BD5BB0>, with_caches : <cyfunction with_caches at 0x00007FF4A0BD5120>, get_pick_up_spec_sequence : <cyfunction get_pick_up_spec_sequence at 0x00007FF4A0BD5C80>, get_put_down_spec_sequence : <cyfunction get_put_down_spec_sequence at 0x00007FF4A0BD5D50>, destination_test : <cyfunction destination_test at 0x00007FF4A0BF7050>, _object_addition : <function _object_addition at 0x00007FF4A0C2F9E0>, PostureAspectBody_create : <cyfunction PostureAspectBody_create at 0x00007FF4A0BF7120>, create_body_posture_state_spec : <function create_body_posture_state_spec at 0x00007FF49EE4A830>, PostureTuning : <class 'postures.posture_tuning.PostureTuning'>, RelationshipGlobalTuning : <class 'relationships.global_relationship_tuning.RelationshipGlobalTuning'>, ReservationHandlerMulti : <class 'reservation.reservation_handler_multi.ReservationHandlerMulti'>, SurfaceType : <enum <class 'int'>: SurfaceType>, GoalFailureType : <enum 'GoalFailureType'>, FormationTuning : <class 'routing.formation.formation_tuning.FormationTuning'>, FormationRoutingType : <enum <class 'int'>: FormationRoutingType>, Species : <enum <class 'int'>: Species>, Age : <enum <class 'int'>: Age>, OceanTuning : <class 'world.ocean_tuning.OceanTuning'>, build_buy : <module 'build_buy' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\build_buy.pyc'>, debugvis : <module 'debugvis' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\debugvis.pyc'>, element_utils : <module 'element_utils' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\element_utils.pyc'>, elements : <module 'elements' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\elements.pyc'>, event_testing : <module 'event_testing' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\event_testing\\__init__.pyc'>, gsi_handlers : <module 'gsi_handlers' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\gsi_handlers\\__init__.pyc'>, indexed_manager : <module 'indexed_manager' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\indexed_manager.pyc'>, interactions : <module 'interactions' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\interactions\\__init__.pyc'>, postures : <module 'postures' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\postures\\__init__.pyc'>, primitives : <module 'primitives' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\primitives\\__init__.pyc'>, routing : <module 'routing' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\routing\\__init__.pyc'>, services : <module 'services' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\services\\__init__.pyc'>, terrain : <module 'terrain' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\terrain.pyc'>, SpawnActionLiability : <class 'world.spawn_actions.SpawnActionLiability'>, MAX_RIGHT_PATHS : 30, NON_OPTIMAL_PATH_DESTINATION : 1000, logger : <sims4.log.Logger object at 0x00007FF493A8CF90>, cython_log : <sims4.log.Logger object at 0x00007FF49091A8D0>, SIM_DEFAULT_POSTURE_TYPE : <class 'sims4.tuning.instances.posture_Stand'>, SIM_DEFAULT_AOPS : <sims4.collections.enumdict object at 0x00007FF49C38D650>, SIM_DEFAULT_OPERATION : PostureOperationBodyTransition(posture_Stand), SIM_INFANT_OVERRIDE_DEFAULT_OPERATION : PostureOperationBodyTransition(posture_infant_layonback), SIM_TESTED_AOPS : {(<Species.HUMAN = 1>, <Age.INFANT = 128>): [{'tests': CompoundTestList([(DevelopmentalMilestoneTest(current_zone=None, developmental_milestone=<class 'sims4.tuning.instances.infantMilestones_GrossMotor_SitUp'>, developmental_milestone_state=DevelopmentalMilestoneStates.UNLOCKED, fallback_result=DevelopmentalMilestoneTestResult.FAIL, invert=True, relationship_bits=None, subject=ParticipantTypeSingleSim.Actor, support_low_lod=True, tooltip=None),)]), 'aop': <AffordanceInstance; <class 'sims4.tuning.instances.generic_Infant_LayOnBack'> on None>}]}, STAND_AT_NONE : stand@None, STAND_AT_NONE_CARRY : stand@None, carry, STAND_AT_NONE_NODES : (stand@None, stand@None, carry), SIM_SWIM_POSTURE_TYPE : <class 'sims4.tuning.instances.posture_Swim'>, SIM_SWIM_AOPS : <sims4.collections.enumdict object at 0x00007FF4BECC3690>, SIM_SWIM_OPERATION : PostureOperationBodyTransition(posture_Swim), SWIM_AT_NONE : swim@None, SWIM_AT_NONE_CARRY : swim@None, carry, SWIM_AT_NONE_NODES : (swim@None, swim@None, carry), _MOBILE_NODES_AT_NONE : {stand@None}, _MOBILE_NODES_AT_NONE_CARRY : {stand@None, carry}, _DEFAULT_MOBILE_NODES : {stand@None, carry, stand@None}, __reload_hooks__ : {'SWIM_AT_NONE_CARRY': None, 'SIM_SWIM_AOPS': None, 'STAND_AT_NONE_CARRY': None, '_DEFAULT_MOBILE_NODES': None, 'enable_debug_goals_visualization': None, 'STAND_AT_NONE_NODES': None, 'SIM_SWIM_POSTURE_TYPE': None, 'SIM_DEFAULT_OPERATION': None, 'STAND_AT_NONE': None, 'on_transition_destinations_changed': None, 'SIM_INFANT_OVERRIDE_DEFAULT_OPERATION': None, 'SWIM_AT_NONE_NODES': None, '_MOBILE_NODES_AT_NONE': None, 'SIM_DEFAULT_POSTURE_TYPE': None, 'SWIM_AT_NONE': None, 'SIM_SWIM_OPERATION': None, 'SIM_DEFAULT_AOPS': None, 'SIM_TESTED_AOPS': None, '_MOBILE_NODES_AT_NONE_CARRY': None, 'NO_CONNECTIVITY': None, 'EMPTY_PATH_SPEC': None}, InsertionIndexAndSpec : <class 'importlib._bootstrap.InsertionIndexAndSpec'>, set_transition_destinations : <cyfunction set_transition_destinations at 0x00007FF490901AE0>, _is_sim_carry : <cyfunction _is_sim_carry at 0x00007FF490901BB0>, DistanceEstimator : <class 'postures.posture_graph.DistanceEstimator'>, PathType : <enum <class 'int'>: PathType>, SegmentedPath : <class 'postures.posture_graph.SegmentedPath'>, Connectivity : <class 'postures.posture_graph.Connectivity'>, TransitionSequenceStage : <enum <class 'int'>: TransitionSequenceStage>, SequenceId : <enum <class 'int'>: SequenceId>, _MobileNode : <class 'importlib._bootstrap._MobileNode'>, COST_DELIMITER_STR : ----------------------------------, _shortest_path_gen : <cyfunction _shortest_path_gen at 0x00007FF49092FA10>, set_transition_failure_reason : <cyfunction set_transition_failure_reason at 0x00007FF49092FAE0>, _cache_global_sim_default_values : <cyfunction _cache_global_sim_default_values at 0x00007FF49092FBB0>, get_mobile_posture_constraint : <cyfunction get_mobile_posture_constraint at 0x00007FF49092FC80>, is_object_mobile_posture_compatible : <cyfunction is_object_mobile_posture_compatible at 0x00007FF49092FD50>, supress_posture_graph_build : <function supress_posture_graph_build at 0x00007FF49092BDD0>, can_remove_blocking_sims : <cyfunction can_remove_blocking_sims at 0x00007FF49092FEF0>, TransitionSpec : <class 'postures.posture_graph.TransitionSpec'>, PathSpec : <class 'postures.posture_graph.PathSpec'>, EdgeInfo : <class 'postures.posture_graph.EdgeInfo'>, _get_species_to_aop_tunable_mapping : <cyfunction _get_species_to_aop_tunable_mapping at 0x00007FF490934D50>, PostureGraphService : <class 'postures.posture_graph.PostureGraphService'>]
    •  
  • FallenAngelNana's avatar
    FallenAngelNana
    Rising Novice
    2 years ago

    I will try to trigger the error. Until then: 

    I just had the error again. But I do not get a LastException for it. I deleted all old ones and played until I got the error, saved and exited the game but nothing.

    I have MCC Comand Center installed and it says this in its LastException: (Im sorry, I dont know how to create a .rar. file)

    Pretty Error CallStack (Click to expand/collapse)

    Mod Path Module Function Line Error Class
      transition_sequence.py _build_and_log_transitions_for_sim 3304 TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on
      transition_sequence.py _build_transitions_for_sim 3370 TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on
      transition_sequence.py get_transitions_for_sim 2820 TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on
      transition_sequence.py _get_transitions_for_sim 2979 TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on
    postures posture_graph.py postures.posture_graph.PostureGraphService.get_segmented_paths 5162  
    Spoiler

    Full Error CallStack (Click to expand/collapse)

    • File 'T:\InGame\Gameplay\Scripts\Server\areaserver.py', line 222, in c_api_server_tick [ absolute_ticks : 368918732707, clock_service : server_clock, previous_ticks : 368918732673, zone : <Zone ID: 0xcc911f595f6001d>, persistence_service : persistence_service]
    • File 'T:\InGame\Gameplay\Scripts\Server\zone.py', line 517, in update [ self : <Zone ID: 0xcc911f595f6001d>, absolute_ticks : 368918732707, game_clock : game_clock, time_service : time_service, season_service : season_service, weather_service : weather_service, narrative_service : narrative_service, roommate_service : roommate_service, lunar_cycle_service : lunar_cycle_service]
    • File 'T:\InGame\Gameplay\Scripts\Server\time_service.py', line 117, in update [ self : time_service, time_slice : True, max_time_ms : 33]
    • File 'T:\InGame\Gameplay\Scripts\Server\scheduling.py', line 224, in simulate [ self : <scheduling.Timeline object at 0x00007FF48DEA3E10>, until : 00:35:12.360 day:1 week:83, max_elements : 10000, max_time_ms : 33, count : 15, start_time : 1491954.828, end_time : 1491954.861, handle : [None, None, <scheduling.Timeline object at 0x00007FF48DEA3E10>, False, <Gen; _do_perform_gen@2622; running>], when : 00:35:11.000 day:1 week:83, _ : 100720, _t : <scheduling.Timeline object at 0x00007FF48DEA3E10>, _s : True, e : <Gen; _do_perform_gen@2622; running>, result : True]
    • File 'T:\InGame\Gameplay\Scripts\Server\elements.py', line 385, in _resume [ self : <Gen; _do_perform_gen@2622; running>, timeline : <scheduling.Timeline object at 0x00007FF48DEA3E10>, child_result : True]
    • File 'T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py', line 2634, in _do_perform_gen [ self : running easel_CreateCanvas:6752 on object_paintEaselGEN_01:0x0a00111f49870013 (guaranteed), timeline : <scheduling.Timeline object at 0x00007FF48DEA3E10>, result : True, __class__ : <class 'crafting.crafting_interactions.CraftingPhaseSuperInteractionMixin'>]
    • File 'T:\InGame\Gameplay\Scripts\Server\crafting\crafting_interactions.py', line 2499, in _go_to_next_phase [ self : running easel_CreateCanvas:6752 on object_paintEaselGEN_01:0x0a00111f49870013 (guaranteed)]
    • File 'T:\InGame\Gameplay\Scripts\Server\crafting\crafting_process.py', line 1872, in push_si_for_current_phase [ self : CraftingProcess(recipe=Recipe_Painting_Figure), previous_phase_si : running easel_CreateCanvas:6752 on object_paintEaselGEN_01:0x0a00111f49870013 (guaranteed), next_phases : [<SimplePhase PhaseName.2-Staging>]]
    • File 'T:\InGame\Gameplay\Scripts\Server\crafting\crafting_process.py', line 1828, in _push_si_for_phases [ self : CraftingProcess(recipe=Recipe_Painting_Figure), phases : [<SimplePhase PhaseName.2-Staging>], previous_phase_si : running easel_CreateCanvas:6752 on object_paintEaselGEN_01:0x0a00111f49870013 (guaranteed)]
    • File 'T:\InGame\Gameplay\Scripts\Server\crafting\crafting_process.py', line 1620, in _create_aop_and_context_for_phases [ self : CraftingProcess(recipe=Recipe_Painting_Figure), phases : [<SimplePhase PhaseName.2-Staging>], previous_phase_si : running easel_CreateCanvas:6752 on object_paintEaselGEN_01:0x0a00111f49870013 (guaranteed), sim : , context : interactions.context.InteractionContext(<sim '' 0x3c112de13da104a>, InteractionSource.AUTONOMY, <Priority.Low = 1>), target : object_paintEaselGEN_01:0x0a00111f49870013]
    • File 'T:\InGame\Gameplay\Scripts\Server\crafting\crafting_process.py', line 1752, in _choose_phase_and_create_aop_and_context [ phases : [<SimplePhase PhaseName.2-Staging>], sim : , context : interactions.context.InteractionContext(<sim '' 0x3c112de13da104a>, InteractionSource.AUTONOMY, <Priority.Low = 1>), default_target : object_paintEaselGEN_01:0x0a00111f49870013, previous_phase_si : running easel_CreateCanvas:6752 on object_paintEaselGEN_01:0x0a00111f49870013 (guaranteed), self : CraftingProcess(recipe=Recipe_Painting_Figure)]
    • File 'T:\InGame\Gameplay\Scripts\Server\crafting\crafting_process.py', line 1731, in _find_phase_affordances [ phases : [<SimplePhase PhaseName.2-Staging>], default_target : object_paintEaselGEN_01:0x0a00111f49870013, display_errors : True, ico_affordance_list : [<class 'sims4.tuning.instances.canvas_PaintPainting_Staging_Medium'>], phase : <SimplePhase PhaseName.2-Staging>, affordance : <class 'sims4.tuning.instances.canvas_PaintPainting_Staging_Medium'>, run_request : <function CraftingProcess._find_phase_affordances.<locals>.run_request at 0x00007FF4D491A050>, autonomy_service : autonomy_service, affordance_to_phase : {<class 'sims4.tuning.instances.canvas_PaintPainting_Staging_Medium'>: <SimplePhase PhaseName.2-Staging>}, get_interaction_parameters : <function CraftingProcess._find_phase_affordances.<locals>.get_interaction_parameters at 0x00007FF4DC4F4DD0>, context : interactions.context.InteractionContext(<sim '' 0x3c112de13da104a>, InteractionSource.AUTONOMY, <Priority.Low = 1>), self : CraftingProcess(recipe=Recipe_Painting_Figure), sim : ]
    • File 'T:\InGame\Gameplay\Scripts\Server\crafting\crafting_process.py', line 1682, in run_request [ autonomy_service : autonomy_service, affordance_list : [<class 'sims4.tuning.instances.canvas_PaintPainting_Staging_Medium'>], required_objects : {object_Canvas_large(0x03c112de199118a7)}, request : <CraftingRequestRequest for >, context : interactions.context.InteractionContext(<sim '' 0x3c112de13da104a>, InteractionSource.AUTONOMY, <Priority.Low = 1>), get_interaction_parameters : <function CraftingProcess._find_phase_affordances.<locals>.get_interaction_parameters at 0x00007FF4DC4F4DD0>, self : CraftingProcess(recipe=Recipe_Painting_Figure), sim : ]
    • File 'T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py', line 172, in score_all_interactions [ self : autonomy_service, autonomy_request : <CraftingRequestRequest for >, score_gen : <generator object AutonomyService.score_all_interactions_gen at 0x00007FF4ADA8FA50>]
    • File 'T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_service.py', line 188, in score_all_interactions_gen [ self : autonomy_service, autonomy_request : <CraftingRequestRequest for >]
    • File 'T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py', line 253, in run_gen [ self : FullAutonomy]
    • File 'T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py', line 1385, in _run_gen [ timeslice_if_needed_gen : <function _dont_timeslice_gen at 0x00007FF493A11950>, obj : object_Canvas_large:0x03c112de199118a7, object_result : Not skipped, self : FullAutonomy]
    • File 'T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py', line 1859, in _score_object_interactions_gen [ self : FullAutonomy, obj : object_Canvas_large:0x03c112de199118a7, timeslice_if_needed_gen : <function _dont_timeslice_gen at 0x00007FF493A11950>, context : interactions.context.InteractionContext(<sim '' 0x3c112de13da104a>, InteractionSource.AUTONOMY, <Priority.Low = 1>), obj_ref : <weakref at 0x00007FF4D08FDD08; to 'object_Canvas_large' at 0x00007FF4DBFF19D0>, is_available : Not skipped, potential_interactions : '(<AffordanceInstance; <class 'sims4.tuning.instances.canvas_PaintPainting_Staging_Medium'> on object_Canvas_large:0x03c112de199118a7>, <AffordanceInstance; <class 'sims4.tuning.instances.canvas_Mathematics_Staging'> on object_Canvas_large:0x03c112de199118a7>, <AffordanceInstance; <class 'sims4.tuning.instances.canvas_SellObject'> on object_Canvas_large:0x03c112de199118a7>, <AffordanceInstance; <class 'sims4.tuning.instances.canvas_scrapPainting'> on object_Canvas_large:0x03c112de199118a7>, <AffordanceInstance; <class 'sims4.tuning.instances.canvas_MoveToInventory'> on object_Canvas_large:0x03c112de199118a7>, <AffordanceInstance; <class 'sims4.tuning.instances.canvas_SellPrint'> on object_Canvas_large:0x03c112de199118a7>, <AffordanceInstance; <class 'sims4.tuning.instances.canvas_SellObject_Masterpiece'> on object_Canvas_large:0x03c112de199118a7>, <AffordanceInstance; <class 'sims4.tuning.instances.canvas_PaintPainting_Staging_Large'> on object_Canvas_large:0x03c112de199118a7>, <AffordanceInstance; <class 'sim...', object_outside_multiplier : 1.0, autonomy_constraints : Anywhere, aop : canvas_PaintPainting_Staging_Medium on object_Canvas_large:0x03c112de199118a7, outside_multiplier : 1.0, test_result : True, crafter_id : 270518197644038218]
    • File 'T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py', line 1958, in _create_and_score_interaction [ self : FullAutonomy, aop : canvas_PaintPainting_Staging_Medium on object_Canvas_large:0x03c112de199118a7, outside_multiplier : 1.0, execute_result : <ExecuteResult: True: (None) - running canvas_PaintPainting_Staging_Medium:7084 on object_Canvas_large:0x03c112de199118a7 (guaranteed)>, interaction : running canvas_PaintPainting_Staging_Medium:7084 on object_Canvas_large:0x03c112de199118a7 (guaranteed), test_result : True, sim : , exception : Source spec not in the posture graph: stand@object_paintEaselGEN_01:0x0a00111f49870013, carry, surface😕lot_target@object_paintEaselGEN_01:0x0a00111f49870013 for interaction: running canvas_PaintPainting_Staging_Medium:7084 on object_Canvas_large:0x03c112de199118a7 (guaranteed)]
    • File 'T:\InGame\Gameplay\Scripts\Server\autonomy\autonomy_modes.py', line 1027, in _calculate_route_time_and_opportunity [ self : FullAutonomy, interaction : running canvas_PaintPainting_Staging_Medium:7084 on object_Canvas_large:0x03c112de199118a7 (guaranteed), request : <CraftingRequestRequest for >]
    • File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 3092, in estimate_distance [ self : running canvas_PaintPainting_Staging_Medium:7084 on object_Canvas_large:0x03c112de199118a7 (guaranteed)]
    • File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 3132, in _estimate_distance [ self : running canvas_PaintPainting_Staging_Medium:7084 on object_Canvas_large:0x03c112de199118a7 (guaranteed)]
    • File 'T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py', line 3003, in _generate_connectivity [ self : running canvas_PaintPainting_Staging_Medium:7084 on object_Canvas_large:0x03c112de199118a7 (guaranteed)]
    • File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 1540, in compute_transition_connectivity [ self : TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on , gen : <generator object TransitionSequenceController.run_transitions at 0x00007FF4919EFCD0>]
    • File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 1783, in run_transitions [ self : TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on , progress_max : TransitionSequenceStage.CONNECTIVITY, required_sim : , sim : ]
    • File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 3520, in _build_transitions [ self : TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on , actor : ]
    • File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 3304, in _build_and_log_transitions_for_sim [ self : TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on , sim : , required : True, kwargs : {'target_sim': None}]
    • File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 3370, in _build_transitions_for_sim [ self : TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on , required : True, kwargs : {'target_sim': None}, sim_data : <postures.transition_sequence.TransitionSequenceData object at 0x00007FF4D6B3AB90>, sim : ]
    • File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 2820, in get_transitions_for_sim [ args : (None, <sim '' 0x3c112de13da104a>), kwargs : {'target_sim': None}, self : TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on ]
    • File 'T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py', line 2979, in _get_transitions_for_sim [ self : TransitionSequence for canvas_PaintPainting_Staging_Medium 7084 on , sim : , participant_type : ParticipantType.Actor, interaction : running canvas_PaintPainting_Staging_Medium:7084 on object_Canvas_large:0x03c112de199118a7 (guaranteed), sim_data : <postures.transition_sequence.TransitionSequenceData object at 0x00007FF4D6B3AB90>, final_constraint : ConstraintSet(...), included_sis : {<SI sim_CreateCarryUmbrella id:6776 sim:>}, constraint_interaction : running canvas_PaintPainting_Staging_Medium:7084 on object_Canvas_large:0x03c112de199118a7 (guaranteed), constraint_interaction_participant_type : ParticipantType.Actor, si : running sim_CreateCarryUmbrella:6776 on object_Umbrella:0x03c112de196f183b, templates : defaultdict(<class 'list'>, {Constraint(...): [(stand@object_paintEaselGEN_01:0x0a00111f49870013, carry, surface😕lot_target@object_paintEaselGEN_01:0x0a00111f49870013, _sims4_collections.frozendict({CARRY_TARGET: object_Umbrella(0x03c112de196f183b), HAND: <Hand.RIGHT = 2>, SLOT: SlotManifestEntry(object_Canvas_large:0x03c112de199118a7@object_paintEaselGEN_01:0x0a00111f49870013:478787918), SLOT_TARGET: object_Canvas_large(0x03c112de199118a7), INTERACTION_TARGET: object_Canvas_large(0x03c112de199118a7)}))]}), carry_target_si : running sim_CreateCarryUmbrella:6776 on object_Umbrella:0x03c112de196f183b, valid_destination_test : <function TransitionSequenceController.get_graph_test_functions.<locals>.valid_destination_test at 0x00007FF4CFB9A320>, valid_edge_test : <function TransitionSequenceController.get_graph_test_functions.<locals>.valid_edge_test at 0x00007FF4D0A5A560>, posture_graph : posture_graph_service, preferences : FrozenAttributeDict({'apply_posture_costs': False, 'prefer_surface': False, 'require_current_constraint': False, 'posture_cost_overrides': {}})]
    • File 'postures\posture_graph.py', line 5162, in postures.posture_graph.PostureGraphService.get_segmented_paths [ __name__ : postures.posture_graph, __package__ : postures, __loader__ : <sims4.importer.custom_import.CustomLoader object at 0x00007FF493A57490>, __spec__ : ModuleSpec(name='postures.posture_graph', loader=<sims4.importer.custom_import.CustomLoader object at 0x00007FF493A57490>, origin='C:\\Program Files\\EA Games\\The Sims 4\\Game\\Bin\\Python\\DLLs\\postures\\posture_graph_x64.pyd'), __file__ : C:\Program Files\EA Games\The Sims 4\Game\Bin\Python\DLLs\postures\posture_graph_x64.pyd, __builtins__ : <module 'builtins' (built-in)>, NodeData : <class 'postures.posture_graph.NodeData'>, TransitionSpecCython : <class 'postures.posture_graph.TransitionSpecCython'>, PostureGraph : <class 'postures.posture_graph.PostureGraph'>, OrderedDict : <class 'collections.OrderedDict'>, namedtuple : <function namedtuple at 0x00007FF4DE4C7950>, defaultdict : <class 'collections.defaultdict'>, contextmanager : <function contextmanager at 0x00007FF4DE5D4D40>, collections : <module 'collections' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\base.zip\\lib\\collections\\__init__.pyc'>, functools : <module 'functools' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\base.zip\\lib\\functools.pyc'>, itertools : <module 'itertools' (built-in)>, operator : <module 'operator' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\base.zip\\lib\\operator.pyc'>, time : <module 'time' (built-in)>, weakref : <module 'weakref' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\base.zip\\lib\\weakref.pyc'>, xml : <module 'xml' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\base.zip\\lib\\xml\\__init__.pyc'>, BarebonesCache : <class 'caches.BarebonesCache'>, SingleActorAndObjectResolver : <class 'event_testing.resolver.SingleActorAndObjectResolver'>, SingleSimResolver : <class 'event_testing.resolver.SingleSimResolver'>, TunableTestSet : <class 'event_testing.tests.TunableTestSet'>, PondUtils : <class 'objects.pools.pond_utils.PondUtils'>, get_required_height_clearance : <function get_required_height_clearance at 0x00007FF49EE5E4D0>, reload : <module 'sims4.reload' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\core.zip\\sims4\\reload.pyc'>, CallableTestList : <class 'sims4.callback_utils.CallableTestList'>, frozendict : <class '_sims4_collections.frozendict'>, enumdict : <class 'sims4.collections.enumdict'>, test_point_in_compound_polygon : <function test_point_in_compound_polygon at 0x00007FF4BE1ED320>, QtCircle : <class 'sims4.geometry.Circle'>, Logger : <class 'sims4.log.Logger'>, StackVar : <class 'sims4.log.StackVar'>, standard_angle_repr : <function standard_angle_repr at 0x00007FF4DE8EDE60>, suppress_quotes : <class 'sims4.repr_utils.suppress_quotes'>, Service : <class 'sims4.service_manager.Service'>, yield_to_irq : <function yield_to_irq at 0x00007FF4C7D68320>, TunableVector2 : <class 'sims4.tuning.geometric.TunableVector2'>, Tunable : <class 'sims4.tuning.tunable.Tunable'>, TunableReference : <class 'sims4.tuning.tunable.TunableReference'>, TunableList : <class 'sims4.tuning.tunable.TunableList'>, TunableMapping : <class 'sims4.tuning.tunable.TunableMapping'>, TunableEnumEntry : <class 'sims4.tuning.tunable.TunableEnumEntry'>, TunableTuple : <class 'sims4.tuning.tunable.TunableTuple'>, enumerate_reversed : <function enumerate_reversed at 0x00007FF4DE8F0CB0>, algos : <module 'algos' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\core.zip\\algos.pyc'>, caches : <module 'caches' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\core.zip\\caches.pyc'>, enum : <module 'enum' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\core.zip\\enum.pyc'>, sims4 : <module 'sims4' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\core.zip\\sims4\\__init__.pyc'>, SlotManifestEntry : <class 'animation.posture_manifest.SlotManifestEntry'>, AnimationParticipant : <enum <class 'int'>: AnimationParticipant>, SWIM_AT_NONE_CONSTRAINT : Constraint(...), STAND_AT_NONE_CONSTRAINT : Constraint(...), AutonomyPreferenceType : <enum <class 'int'>: AutonomyPreferenceType>, PassiveBalloons : <class 'balloon.passive_balloons.PassiveBalloons'>, build_element : <function build_element at 0x00007FF4BDBEA710>, maybe : <function maybe at 0x00007FF4BDBEDCB0>, TestResult : <class 'event_testing.results.TestResult'>, CallbackTypes : <enum <class 'int'>: CallbackTypes>, ParticipantType : <enum <class 'int'>: ParticipantType>, constraints : <module 'interactions.constraints' from 'C:\\Program Files\\EA Games\\The Sims 4\\Game\\Bin\\Python\\DLLs\\interactions\\constraints_x64.pyd'>, AffordanceObjectPair : <class 'interactions.aop.AffordanceObjectPair'>, create_transform_geometry : <cyfunction create_transform_geometry at 0x00007FF49BD8EAE0>, Anywhere : <class 'interactions.constraints.Anywhere'>, ANYWHERE : Anywhere, RequiredSlotSingle : <class 'interactions.constraints.RequiredSlotSingle'>, create_constraint_set : <cyfunction create_constraint_set at 0x00007FF49BD88C80>, Constraint : <class 'interactions.constraints.Constraint'>, Nowhere : <class 'interactions.constraints.Nowhere'>, ObjectJigConstraint : <class 'interactions.constraints.ObjectJigConstraint'>, InteractionContext : <class 'interactions.context.InteractionContext'>, QueueInsertStrategy : <enum <class 'int'>: QueueInsertStrategy>, InteractionSource : <enum <class 'int'>: InteractionSource>, FinishingType : <enum <class 'int'>: FinishingType>, Priority : <enum <class 'int'>: Priority>, routing_constants : <module 'interactions.utils.routing_constants' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\interactions\\utils\\routing_constants.pyc'>, RESERVATION_LIABILITY : ReservationLiability, ReservationLiability : <class 'interactions.utils.interaction_liabilities.ReservationLiability'>, FollowPath : <class 'interactions.utils.routing.FollowPath'>, get_route_element_for_path : <function get_route_element_for_path at 0x00007FF49EE05F80>, SlotGoal : <class 'interactions.utils.routing.SlotGoal'>, TransitionFailureReasons : <enum <class 'int'>: TransitionFailureReasons>, ALL_HIDDEN_REASONS : HiddenReasonFlag.NOT_INITIALIZED|RABBIT_HOLE|REPLACEMENT, Definition : <class 'objects.definition.Definition'>, push_route_away : <function push_route_away at 0x00007FF4EB4B18C0>, ResetReason : <enum <class 'int'>: ResetReason>, pool_utils : <module 'objects.pools.pool_utils' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\objects\\pools\\pool_utils.pyc'>, ProxyObject : <class 'objects.proxy.ProxyObject'>, DerailReason : <enum <class 'int'>: DerailReason>, create_puppet_postures : <function create_puppet_postures at 0x00007FF493A90B00>, SimPostureNode : <class 'postures.generic_posture_node.SimPostureNode'>, Posture : <class 'postures.posture.Posture'>, PostureGraphError : <class 'postures.posture_errors.PostureGraphError'>, PostureGraphMiddlePathError : <class 'postures.posture_errors.PostureGraphMiddlePathError'>, PostureScoring : <class 'postures.posture_scoring.PostureScoring'>, may_reserve_posture_target : <function may_reserve_posture_target at 0x00007FF4A0BFF0E0>, PostureSpecVariable : <enum <class 'int'>: PostureSpecVariable>, PostureOperation : <class 'postures.posture_specs.PostureOperation'>, get_origin_spec : <cyfunction get_origin_spec at 0x00007FF4A0BD5AE0>, get_origin_spec_carry : <cyfunction get_origin_spec_carry at 0x00007FF4A0BD5BB0>, with_caches : <cyfunction with_caches at 0x00007FF4A0BD5120>, get_pick_up_spec_sequence : <cyfunction get_pick_up_spec_sequence at 0x00007FF4A0BD5C80>, get_put_down_spec_sequence : <cyfunction get_put_down_spec_sequence at 0x00007FF4A0BD5D50>, destination_test : <cyfunction destination_test at 0x00007FF4A0BF7050>, _object_addition : <function _object_addition at 0x00007FF4A0C2F9E0>, PostureAspectBody_create : <cyfunction PostureAspectBody_create at 0x00007FF4A0BF7120>, create_body_posture_state_spec : <function create_body_posture_state_spec at 0x00007FF49EE4A830>, PostureTuning : <class 'postures.posture_tuning.PostureTuning'>, RelationshipGlobalTuning : <class 'relationships.global_relationship_tuning.RelationshipGlobalTuning'>, ReservationHandlerMulti : <class 'reservation.reservation_handler_multi.ReservationHandlerMulti'>, SurfaceType : <enum <class 'int'>: SurfaceType>, GoalFailureType : <enum 'GoalFailureType'>, FormationTuning : <class 'routing.formation.formation_tuning.FormationTuning'>, FormationRoutingType : <enum <class 'int'>: FormationRoutingType>, Species : <enum <class 'int'>: Species>, Age : <enum <class 'int'>: Age>, OceanTuning : <class 'world.ocean_tuning.OceanTuning'>, build_buy : <module 'build_buy' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\build_buy.pyc'>, debugvis : <module 'debugvis' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\debugvis.pyc'>, element_utils : <module 'element_utils' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\element_utils.pyc'>, elements : <module 'elements' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\elements.pyc'>, event_testing : <module 'event_testing' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\event_testing\\__init__.pyc'>, gsi_handlers : <module 'gsi_handlers' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\gsi_handlers\\__init__.pyc'>, indexed_manager : <module 'indexed_manager' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\indexed_manager.pyc'>, interactions : <module 'interactions' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\interactions\\__init__.pyc'>, postures : <module 'postures' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\postures\\__init__.pyc'>, primitives : <module 'primitives' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\primitives\\__init__.pyc'>, routing : <module 'routing' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\routing\\__init__.pyc'>, services : <module 'services' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\services\\__init__.pyc'>, terrain : <module 'terrain' from 'C:\\Program Files\\EA Games\\The Sims 4\\Data\\Simulation\\Gameplay\\simulation.zip\\terrain.pyc'>, SpawnActionLiability : <class 'world.spawn_actions.SpawnActionLiability'>, MAX_RIGHT_PATHS : 30, NON_OPTIMAL_PATH_DESTINATION : 1000, logger : <sims4.log.Logger object at 0x00007FF493A8CF90>, cython_log : <sims4.log.Logger object at 0x00007FF49091A8D0>, SIM_DEFAULT_POSTURE_TYPE : <class 'sims4.tuning.instances.posture_Stand'>, SIM_DEFAULT_AOPS : <sims4.collections.enumdict object at 0x00007FF49C38D650>, SIM_DEFAULT_OPERATION : PostureOperationBodyTransition(posture_Stand), SIM_INFANT_OVERRIDE_DEFAULT_OPERATION : PostureOperationBodyTransition(posture_infant_layonback), SIM_TESTED_AOPS : {(<Species.HUMAN = 1>, <Age.INFANT = 128>): [{'tests': CompoundTestList([(DevelopmentalMilestoneTest(current_zone=None, developmental_milestone=<class 'sims4.tuning.instances.infantMilestones_GrossMotor_SitUp'>, developmental_milestone_state=DevelopmentalMilestoneStates.UNLOCKED, fallback_result=DevelopmentalMilestoneTestResult.FAIL, invert=True, relationship_bits=None, subject=ParticipantTypeSingleSim.Actor, support_low_lod=True, tooltip=None),)]), 'aop': <AffordanceInstance; <class 'sims4.tuning.instances.generic_Infant_LayOnBack'> on None>}]}, STAND_AT_NONE : stand@None, STAND_AT_NONE_CARRY : stand@None, carry, STAND_AT_NONE_NODES : (stand@None, stand@None, carry), SIM_SWIM_POSTURE_TYPE : <class 'sims4.tuning.instances.posture_Swim'>, SIM_SWIM_AOPS : <sims4.collections.enumdict object at 0x00007FF4BECC3690>, SIM_SWIM_OPERATION : PostureOperationBodyTransition(posture_Swim), SWIM_AT_NONE : swim@None, SWIM_AT_NONE_CARRY : swim@None, carry, SWIM_AT_NONE_NODES : (swim@None, swim@None, carry), _MOBILE_NODES_AT_NONE : {stand@None}, _MOBILE_NODES_AT_NONE_CARRY : {stand@None, carry}, _DEFAULT_MOBILE_NODES : {stand@None, carry, stand@None}, __reload_hooks__ : {'SWIM_AT_NONE_CARRY': None, 'SIM_SWIM_AOPS': None, 'STAND_AT_NONE_CARRY': None, '_DEFAULT_MOBILE_NODES': None, 'enable_debug_goals_visualization': None, 'STAND_AT_NONE_NODES': None, 'SIM_SWIM_POSTURE_TYPE': None, 'SIM_DEFAULT_OPERATION': None, 'STAND_AT_NONE': None, 'on_transition_destinations_changed': None, 'SIM_INFANT_OVERRIDE_DEFAULT_OPERATION': None, 'SWIM_AT_NONE_NODES': None, '_MOBILE_NODES_AT_NONE': None, 'SIM_DEFAULT_POSTURE_TYPE': None, 'SWIM_AT_NONE': None, 'SIM_SWIM_OPERATION': None, 'SIM_DEFAULT_AOPS': None, 'SIM_TESTED_AOPS': None, '_MOBILE_NODES_AT_NONE_CARRY': None, 'NO_CONNECTIVITY': None, 'EMPTY_PATH_SPEC': None}, InsertionIndexAndSpec : <class 'importlib._bootstrap.InsertionIndexAndSpec'>, set_transition_destinations : <cyfunction set_transition_destinations at 0x00007FF490901AE0>, _is_sim_carry : <cyfunction _is_sim_carry at 0x00007FF490901BB0>, DistanceEstimator : <class 'postures.posture_graph.DistanceEstimator'>, PathType : <enum <class 'int'>: PathType>, SegmentedPath : <class 'postures.posture_graph.SegmentedPath'>, Connectivity : <class 'postures.posture_graph.Connectivity'>, TransitionSequenceStage : <enum <class 'int'>: TransitionSequenceStage>, SequenceId : <enum <class 'int'>: SequenceId>, _MobileNode : <class 'importlib._bootstrap._MobileNode'>, COST_DELIMITER_STR : ----------------------------------, _shortest_path_gen : <cyfunction _shortest_path_gen at 0x00007FF49092FA10>, set_transition_failure_reason : <cyfunction set_transition_failure_reason at 0x00007FF49092FAE0>, _cache_global_sim_default_values : <cyfunction _cache_global_sim_default_values at 0x00007FF49092FBB0>, get_mobile_posture_constraint : <cyfunction get_mobile_posture_constraint at 0x00007FF49092FC80>, is_object_mobile_posture_compatible : <cyfunction is_object_mobile_posture_compatible at 0x00007FF49092FD50>, supress_posture_graph_build : <function supress_posture_graph_build at 0x00007FF49092BDD0>, can_remove_blocking_sims : <cyfunction can_remove_blocking_sims at 0x00007FF49092FEF0>, TransitionSpec : <class 'postures.posture_graph.TransitionSpec'>, PathSpec : <class 'postures.posture_graph.PathSpec'>, EdgeInfo : <class 'postures.posture_graph.EdgeInfo'>, _get_species_to_aop_tunable_mapping : <cyfunction _get_species_to_aop_tunable_mapping at 0x00007FF490934D50>, PostureGraphService : <class 'postures.posture_graph.PostureGraphService'>]
    •  
  • luthienrising's avatar
    luthienrising
    Hero+
    2 years ago

    @FallenAngelNana That posture error generally is a game issue not a mod issue. If you remove everything except MCCC from the mods folder and delete localthumbcache, is this reproducible?

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