Forum Discussion
6 years ago
I'll be consolidating information into a single (locked) thread so information doesn't get lost among the discussion: https://forums.thesims.com/en_US/discussion/969550/
Also, as of the patch that went out today, excessively large rigs will load without crashing and should be placeable/useable. There are caveats to what happens to slots that reference those missing bones:
- In Build/Buy mode, objects can still be slotted into boneless slots, as slots have all the necessary positioning information to know where slotted objects should go. For purely decorative objects, i.e. objects without interactions, this appears to work fine.
- Interactable objects, i.e. objects with interactions that require a Sim to route to before using, do not function correctly however. If a Sim tries interacting with objects in boneless slots, a Python exception will be thrown causing the Sim to T-pose and reset.
- There may be other unknown side effects.
Also, as of the patch that went out today, excessively large rigs will load without crashing and should be placeable/useable. There are caveats to what happens to slots that reference those missing bones:
- In Build/Buy mode, objects can still be slotted into boneless slots, as slots have all the necessary positioning information to know where slotted objects should go. For purely decorative objects, i.e. objects without interactions, this appears to work fine.
- Interactable objects, i.e. objects with interactions that require a Sim to route to before using, do not function correctly however. If a Sim tries interacting with objects in boneless slots, a Python exception will be thrown causing the Sim to T-pose and reset.
- There may be other unknown side effects.
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