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The 9 key works when when I'm using it on a different point. And the point where the camera spins and points down, it doesn't matter what key I use. I tried it with the 5, 6,7 and, 8 and all of them have that exact reaction.
Is there someone who might be able to help me with the camera keys?
In Documents > Electronic Arts > The Sims 4 > VideoCameraStates is there a file called VideoCameraStates.ini? If so, can you please copy and paste the contents here.
- KingBasieSims43 years agoNew Traveler
Hi, sorry for the delay, I'm curranty on vacation. Here are the contents of my VSC.ini
[Camera State 5]
position = 372.994934, 302.438171, 441.732208
target = 372.994934, 302.438171, 441.732208
up = 0.211861, 0.958270, -0.191920
fov = 57.822403[Camera State 6]
position = 377.489594, 302.762421, 441.784393
target = 374.453125, 301.494781, 439.008820
up = -0.217355, 0.955658, -0.198680
fov = 57.822403[Camera State 7]
position = 377.492767, 301.991760, 441.784393
target = 377.494843, 301.674500, 438.986481
up = 0.000084, 0.993633, -0.112669
fov = 57.822403[Camera State 8]
position = 377.495575, 301.676025, 437.023865
target = 377.495575, 301.676025, 437.023865
up = 0.000084, 0.993632, -0.112670
fov = 57.822407[Camera State 9]
position = 378.028931, 302.242737, 436.207703
target = 375.892578, 301.367188, 436.240723
up = -0.379134, 0.925323, 0.005862
fov = 57.822407I had to recreate it because I had to move from origin and had a bit of trouble with the EA App. I repaired my game, regenerated my sims 4 folder and tried the cinematic camera but now all the points from 5-9 spin and pan down
- Bluebellflora3 years agoHero+@KingBasieSims4
Trash the file to get rid of the stored camera angles and do not assign a camera angle to 9! - KingBasieSims43 years agoNew Traveler
I've done that. I tried doing it without assigning camera angle 9 and with it. still no change. Here is the new log when I do it without camera angle 9, this time it's only 5 and 6 that pan down and spin
[Camera State 5]
position = 373.019501, 302.413727, 441.973206
target = 373.019501, 302.413727, 441.973206
up = 0.175041, 0.964855, -0.195997
fov = 57.822403[Camera State 6]
position = 377.826050, 303.023956, 441.748260
target = 374.731567, 301.913452, 440.130280
up = -0.268566, 0.952971, -0.140424
fov = 57.822403[Camera State 7]
position = 377.500763, 302.184937, 441.733612
target = 377.608490, 301.727661, 438.970886
up = 0.006358, 0.986598, -0.163047
fov = 57.822403[Camera State 8]
position = 378.022491, 302.184937, 436.776520
target = 376.117004, 301.196259, 435.816315
up = -0.375442, 0.907331, -0.189190
fov = 57.822403 - Bluebellflora3 years agoHero+@KingBasieSims4
No idea then. Have you tried with testing one camera angle at a time, all on just one lot? - KingBasieSims43 years agoNew Traveler
No, Just the last two VCS.ini loads I tested on the original Lot and save file. Previously after crinrict asked that I check, I test the same build in a new save on a new lot in Newcrest, same issue, then I rebuild the exact area I was doing the camera points with the basement included and still same issue. Then I tried adding the points one at a time and testing, as in I input angle 5 and test if it is set then move to the next point and test the two points and so forth. still the same result in the end.
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