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4 years ago
"AmeliaTodd;c-17880588" wrote:
Diffuse = has the color information
Normal = it is used to create fake relief on a surface
Specular = defines shininess and highlight
There are some tutorials about how to make objects transparent, have you been following those?
https://sims4studio.com/thread/1037/make-object-transparency-add-alpha
This is a long thread but there are many cases and issues addressed in it, maybe you will find something that suits you?
thanks i think ill look into that 1 not sure if its the one ive allready seen since there are (luckly) alot of tutorials.
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