Forum Discussion
3 years ago
@haneul (hmmm.... the @ isn't working....) Who has a license? The content creator? I doubt that any content creator went through the hassle of filing a business license.
https://www.ea.com/legal/user-agreement
In particular item 5, I believe refers to this.
The file formats and the Sims game itself is proprietary that belongs to EA. I don't need it explained to me, I have an advanced degree in Computer Science and while my focus may not be the legal side, I do understand content ownership. As I said, I didn't particularly want to go down this rabbit hole because EA has made such a massive gray area over this whole thing. If they were clearer on their terms, none of this would be an issue. That they allowed the monetization of their game to continue for so long before finally saying something.... well... it's on them for the fire storm that erupted. It will continue to erupt as long as they have ambiguous terms like "reasonable time". There are creators pushing this already with some going well beyond a couple of months and claiming that it's "reasonable time".
I found the below at a legal site and it best clarifies what I'm failing to explain.....
"At their core, game mods are derivative works. A modification needs to run on the original work in order for the mod itself to work. As a game modder, you own some limited copyrights in what you created but what you created is likely copyright infringement.
The easiest way to think about how game mods fit into the copyright scene is to think about an art gallery. Creating a game mod is similar to going into an art gallery, pulling a painting off the wall, and putting a painting inside of the painting. You own what you created but your creation is infringing on the original artist’s copyright to do it unless they’ve given you the right to do it."
ETA: Bethesda has a clear cut, no nonsense, statement on mods and contents. There is zero ambiguity. Sims really needs something like that.
https://www.ea.com/legal/user-agreement
In particular item 5, I believe refers to this.
The file formats and the Sims game itself is proprietary that belongs to EA. I don't need it explained to me, I have an advanced degree in Computer Science and while my focus may not be the legal side, I do understand content ownership. As I said, I didn't particularly want to go down this rabbit hole because EA has made such a massive gray area over this whole thing. If they were clearer on their terms, none of this would be an issue. That they allowed the monetization of their game to continue for so long before finally saying something.... well... it's on them for the fire storm that erupted. It will continue to erupt as long as they have ambiguous terms like "reasonable time". There are creators pushing this already with some going well beyond a couple of months and claiming that it's "reasonable time".
I found the below at a legal site and it best clarifies what I'm failing to explain.....
"At their core, game mods are derivative works. A modification needs to run on the original work in order for the mod itself to work. As a game modder, you own some limited copyrights in what you created but what you created is likely copyright infringement.
The easiest way to think about how game mods fit into the copyright scene is to think about an art gallery. Creating a game mod is similar to going into an art gallery, pulling a painting off the wall, and putting a painting inside of the painting. You own what you created but your creation is infringing on the original artist’s copyright to do it unless they’ve given you the right to do it."
ETA: Bethesda has a clear cut, no nonsense, statement on mods and contents. There is zero ambiguity. Sims really needs something like that.