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4 years ago
@GirafHuntr, the number of mods is not really a factor when it comes to performance, rather what matters is the size and type.
In my case, most of the mods that I use are tuning mods. Which means they are files the game would be loading and running even with no mods at all. The mods just change values within the files. That kind of mod has no impact on game performance.
The mods that will typically have an effect on performance are the script mods, particularly the ones that do a lot and which are constantly doing it. For all the mods I listed as using, I suffer no noticeable performance impact. Very few of them are particularly "active" mods, as in they aren't constantly doing things.
There are mods which I'd like to use, however, which do cause a noticeable performance hit. Meaningful Stories is one example. I do not use it for that reason.
Basically I take any new mod that isn't just a tuning mod for a test drive and monitor fps and cpu usage and if I notice a dip in performance, I don't keep the mod installed.
In my case, most of the mods that I use are tuning mods. Which means they are files the game would be loading and running even with no mods at all. The mods just change values within the files. That kind of mod has no impact on game performance.
The mods that will typically have an effect on performance are the script mods, particularly the ones that do a lot and which are constantly doing it. For all the mods I listed as using, I suffer no noticeable performance impact. Very few of them are particularly "active" mods, as in they aren't constantly doing things.
There are mods which I'd like to use, however, which do cause a noticeable performance hit. Meaningful Stories is one example. I do not use it for that reason.
Basically I take any new mod that isn't just a tuning mod for a test drive and monitor fps and cpu usage and if I notice a dip in performance, I don't keep the mod installed.
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