Forum Discussion
11 years ago
Progress! =D
Thanks @Shimrod101 for pointing me in the direction of JAZZ files .. I wasn't even aware those are plain XML too! (Nobody ever tells me anything! XD)
And they have selectors, which is cool. And leads to new questions of course: is there a way to select multiple parameters at once? Or do I have to repeat everything for every-age-but-kids over and over again?
Anyhow, what I did now is override just the gardening interactions (to include kids), and the Gardening jazz (with an additional age selector that for now just C+Ps the SwipeToInventory thing), which already makes a lot more sense to me than overriding all the plants. Since I do not change anything else about the interactions (for now), this is kind of working (for now), jazz-internal clunkiness notwithstanding. =)
\o/
Still the interesting question remains: how to make existing objects aware of custom interactions?
Edit, more questions for @SimGuruModSquad (if they haven't torn their hair out yet =P):
- How unrecommended is it exactly to have children accumulate adult skills and vice versa? If I do end up overriding the interaction, I could just as well have it increase both adult gardening and child motor skill ..
- How come that the GenericSwipe jazz has no age differentiation at all (for all I can see) but still looks OK onall both ages?
Also, test package now uploaded here.
Thanks @Shimrod101 for pointing me in the direction of JAZZ files .. I wasn't even aware those are plain XML too! (Nobody ever tells me anything! XD)
And they have selectors, which is cool. And leads to new questions of course: is there a way to select multiple parameters at once? Or do I have to repeat everything for every-age-but-kids over and over again?
Anyhow, what I did now is override just the gardening interactions (to include kids), and the Gardening jazz (with an additional age selector that for now just C+Ps the SwipeToInventory thing), which already makes a lot more sense to me than overriding all the plants. Since I do not change anything else about the interactions (for now), this is kind of working (for now), jazz-internal clunkiness notwithstanding. =)
\o/
Still the interesting question remains: how to make existing objects aware of custom interactions?
Edit, more questions for @SimGuruModSquad (if they haven't torn their hair out yet =P):
- How unrecommended is it exactly to have children accumulate adult skills and vice versa? If I do end up overriding the interaction, I could just as well have it increase both adult gardening and child motor skill ..
- How come that the GenericSwipe jazz has no age differentiation at all (for all I can see) but still looks OK on
Also, test package now uploaded here.
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