Forum Discussion
Thanks @puzzlezaddict
That looks like a interesting mod, thanks for the tip. I was bracing myself for thousands of Sims and I have... 638. I thought that didn't seem like too many but the new-new game has only 170. So is that more than you'd expect?
In one of my laggy saves, I moved my main family to a pre-built in Willow Creek, and within five minutes, the problems with moving things in live mode appeared. I tore down their old apartment, nerfed the most recent builds and modifications, deleted all (ok all but ten) paintings and photographs from my two main families and nerfed their personal and household inventories. The save file size went from 126.9mb to 126.5. It's not the build or their stuff, then.
Thinking about the size of the save file being indicative, I do remember noticing the save file jump from 40gb to 80gb when I was playing Gen 2, but I thought at the time it was due to downloading a few dlc, Because I had a backup purge (doh!) recently, the earliest save I have is from March, and it's 80k. It's a couple of days after installing Crystal Creations, and on loading tha save I'm getting that same LE that references the jewellery tracker and sim_inventory_component:202. I had 500 Sims in-game at that point, and had nine played households of which I rotated between two of them.
I don't know if the files were smaller before the crystal pack, but is it problematic to uninstall that dlc (or any other dlc), load the save to purge any of that dlc content, and then bring the dlc back? I know I'd lose completed aspirations and skills, but as things are, I'd take that!
I may be over-concerned with the jewellery tracker LE (I don't know how to interpret its output), but I can't understand why I'm seeing it when I bring my households in to a new save. They don't have any inventory at that point, and even if I bring in their old home, jewellery boxes etc are empty, right? So how is that happening? Is it a CAS issue?
Grateful for your thoughts on what to chase next ^^
@biscuitist It's fine to uninstall or disable a pack and save your progress without it, that is if you're okay with losing the associated data. This is the recommendation for some types of issues, and it shouldn't corrupt your save. You should of course use "save as" to rename the save anyway because more backups are better than fewer.
I'd like to see the LE as well. You can attach it to a reply as a .txt file if you delete its first line. Or you can copy and paste the text into a reply; please use a spoiler in that case.
Please also let me know how the save from March runs in comparsion to your current one. I'm sure you don't want to lose all that progress, but it would be interesting to know.
The number of sims in your save is completely fine and probably normal.
- biscuitist8 months agoRising Novice
Thank you so much for helping out with this @puzzlezaddict
The March save plays like a dream compared to my current one! There is more idle behaviour than I remember, but Sims are responsive. When switching back to the current one, it's noticeably choppier - perhaps I hadn't noticed because the stuttering increased so gradually. By the way, the LE didn't trigger in the March save until I loaded the home lot - I'd loaded first into a household member that I'd assumed might be the cause of the LE, but it only triggered when I asked her to go home.
I've attached LE from March, from the new game (with my current F4 household loaded in), and from my current laggy save. Hopefully these are relevant!- puzzlezaddict7 months agoHero+
@biscuitist All your lastexceptions look like this issue:
If you can't find and remove the offending piece of jewelry, you can temporarily disable Crystal Creations and save your progress without it. That should fix the LE. I don't know whether it'll fix the lag with the newer version of your save, but it's worth testing. Use "save as" to rename the save so you're not overwriting your progress. Here's how to disable a pack:
https://sims4.crinrict.com/eng/2017/03/disable-single-packs/
Let me know what you find.
By the way, your LEs all say they're from a modded game, so please make sure your Mods folder is in fact empty other than the Resource.cfg file.
- biscuitist7 months agoRising Novice
Thanks again @puzzlezaddict
I spent yesterday disabling packs, loading my main household, assigning individual and group tasks, creating a new save, and checking the file size to see if the bloat might be associated with that pack.
Disabling the crystal pack does (temporarily) fix the LE on load. File size fluctuates with each cumulative disable and new save, it goes up or down by around 3MB. But, it seems I was only disabling packs for one household.
After disabling a few packs, I re-enabled the crystal pack, and took one of my main household to another lot. There was a ruddy crystal tree! What's that doing there! In another household, all their crystal stuff and crafted jewellery persists. So, question:When I disable a pack, I'd need to either go to or enter build mode for each lot, and also load each household before reenabling a pack? Am I missing something? Would I need to ensure that all my Sims had no fame before disabling Get Famous, for example?
Regarding the mods on the LE I attached, they're MCCC (to catch the LE) and the sim viewer you pointed me to (I've been using it to check the activity queue when the game stalls). I don't mind taking them out, but I thought it useful to see exactly when the LE triggers. I can verify that I got the error without them, too. I just don't know exactly when 😉
So, erm... I think I'll wait for guidance on disabling packs before I waste any more time!
About The Sims 4 Technical Issues - PC
Community Highlights
- EA_Cade9 months ago
Community Manager
Recent Discussions
- 16 minutes ago
- 17 minutes ago
- 35 minutes ago
- 50 minutes ago
- 3 hours ago