7 years ago
Last exception since update december 18
I've been getting this since the update i deleted everything but it's still coming back. The error keeps on removing the actions that I want my sims to do.
Hereโs the last exception file:
Spoiler
<?xml version="1.0" ?><root>
<report><version>2</version><sessionid>177ba91bf334a44e5c1e6b32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-22 13:09:36</createtime><buildsignature>Local.Unknown.Unknown.1.48.90.1020-1.200.000.377.Release</buildsignature><categoryid>asm.py:995</categoryid><desyncid>177ba91bf334a44e5c1e6b32</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Book_StartStop (HANDLE :: 106689)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4CF6EB628; to 'object_sim' at 0x00007FF498FC1990>, None, <AnimationParticipant.ACTOR = 101>๐, 'book': (<weakref at 0x00007FF47685E7E0; to 'book_Fun_Set6' at 0x00007FF4A63D0150>, None, <AnimationParticipant.TARGET = 103>๐} (debug context: running book_read:28767 on book_Fun_Set6:0x009f0872dbcc7302)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 612, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 995, in request RuntimeError: ASM :: Book_StartStop (HANDLE :: 106689)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4CF6EB628; to 'object_sim' at 0x00007FF498FC1990>, None, <AnimationParticipant.ACTOR = 101>๐, 'book': (<weakref at 0x00007FF47685E7E0; to 'book_Fun_Set6' at 0x00007FF4A63D0150>, None, <AnimationParticipant.TARGET = 103>๐} (debug context: running book_read:28767 on book_Fun_Set6:0x009f0872dbcc7302) rtim=0</desyncdata></report>
<report><version>2</version><sessionid>177ba91bf334a44e5c1e6b32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-22 13:22:41</createtime><buildsignature>Local.Unknown.Unknown.1.48.90.1020-1.200.000.377.Release</buildsignature><categoryid>weakref.py:429</categoryid><desyncid>177ba91bf334a44e5c1e6b32</desyncid><systemconfig/><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<, reason:ResetReason.BEING_DESTROYED, stage:_Stage.EARLY_DETACHMENT, being_processed:True, source: running npc_leave_lot_now:33623 on None (guaranteed), cause:Destroying sim on travel.. This will result in a partially reset object (TypeError: cannot create weak reference to 'NoneType' object) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 418, in call_destroy File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 691, in destroy File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 399, in destroy File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 286, in trigger_destroy File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 594, in _process_one_record File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 534, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 694, in on_reset_early_detachment File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 333, in on_reset_early_detachment File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4488, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4255, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1516, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1569, in _detach_from_group File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 812, in detach File "T:\InGame\Gameplay\Scripts\Lib\weakref.py", line 429, in get TypeError: cannot create weak reference to 'NoneType' object rtim=0</desyncdata></report>
<report><version>2</version><sessionid>177ba91bf334a44e5c1e6b32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-22 14:03:25</createtime><buildsignature>Local.Unknown.Unknown.1.48.90.1020-1.200.000.377.Release</buildsignature><categoryid>interaction.py:6972</categoryid><desyncid>177ba91bf334a44e5c1e6b32</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'ui_manager') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4034, in do_transition_single File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3990, in _create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3883, in run_super_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3709, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3594, in enter_si_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 912, in process_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 313, in remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1111, in _remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4656, in on_removed_from_si_state File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1506, in _exited_pipeline File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6972, in on_removed_from_queue AttributeError: 'NoneType' object has no attribute 'ui_manager' rtim=0</desyncdata></report>
<report><version>2</version><sessionid>177ba91bf334a44e5c1e6b32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-22 14:03:25</createtime><buildsignature>Local.Unknown.Unknown.1.48.90.1020-1.200.000.377.Release</buildsignature><categoryid>interaction.py:6972</categoryid><desyncid>177ba91bf334a44e5c1e6b32</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while clearing SIState: (AttributeError: 'NoneType' object has no attribute 'ui_manager') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 73, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1381, in on_reset_element_hard_stop File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1565, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1050, in on_reset File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4034, in do_transition_single File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3990, in _create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3883, in run_super_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3709, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3594, in enter_si_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 912, in process_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 313, in remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1111, in _remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4656, in on_removed_from_si_state File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1506, in _exited_pipeline File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6972, in on_removed_from_queue AttributeError: 'NoneType' object has no attribute 'ui_manager' During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1050, in on_reset File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4526, in on_reset File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 303, in remove_immediate File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 234, in simulate File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 721, in _report_exception File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 42, in raise_exception File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 296, in _remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1111, in _remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4656, in on_removed_from_si_state File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1506, in _exited_pipeline File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6972, in on_removed_from_queue AttributeError: 'NoneType' object has no attribute 'ui_manager' rtim=0</desyncdata></report>
</root>
<report><version>2</version><sessionid>177ba91bf334a44e5c1e6b32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-22 13:09:36</createtime><buildsignature>Local.Unknown.Unknown.1.48.90.1020-1.200.000.377.Release</buildsignature><categoryid>asm.py:995</categoryid><desyncid>177ba91bf334a44e5c1e6b32</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception running Element (RuntimeError: ASM :: Book_StartStop (HANDLE :: 106689)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4CF6EB628; to 'object_sim' at 0x00007FF498FC1990>, None, <AnimationParticipant.ACTOR = 101>๐, 'book': (<weakref at 0x00007FF47685E7E0; to 'book_Fun_Set6' at 0x00007FF4A63D0150>, None, <AnimationParticipant.TARGET = 103>๐} (debug context: running book_read:28767 on book_Fun_Set6:0x009f0872dbcc7302)) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\animation\animation_element.py", line 612, in do_begin File "T:\InGame\Gameplay\Scripts\Server\animation\asm.py", line 995, in request RuntimeError: ASM :: Book_StartStop (HANDLE :: 106689)>: Attempt to traverse between two states (entry -> exit) where no valid path exists! Actors {'x': (<weakref at 0x00007FF4CF6EB628; to 'object_sim' at 0x00007FF498FC1990>, None, <AnimationParticipant.ACTOR = 101>๐, 'book': (<weakref at 0x00007FF47685E7E0; to 'book_Fun_Set6' at 0x00007FF4A63D0150>, None, <AnimationParticipant.TARGET = 103>๐} (debug context: running book_read:28767 on book_Fun_Set6:0x009f0872dbcc7302) rtim=0</desyncdata></report>
<report><version>2</version><sessionid>177ba91bf334a44e5c1e6b32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-22 13:22:41</createtime><buildsignature>Local.Unknown.Unknown.1.48.90.1020-1.200.000.377.Release</buildsignature><categoryid>weakref.py:429</categoryid><desyncid>177ba91bf334a44e5c1e6b32</desyncid><systemconfig/><screenshot/><desyncdata>[sscholl] Exception processing ResetRecord:<, reason:ResetReason.BEING_DESTROYED, stage:_Stage.EARLY_DETACHMENT, being_processed:True, source: running npc_leave_lot_now:33623 on None (guaranteed), cause:Destroying sim on travel.. This will result in a partially reset object (TypeError: cannot create weak reference to 'NoneType' object) Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 335, in _run File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 418, in call_destroy File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 691, in destroy File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 399, in destroy File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 286, in trigger_destroy File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 594, in _process_one_record File "D:\SVN\S4_Modules\mc_cmd_center\mc_utils.py", line 122, in _wrapper_function File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 534, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\objects\script_object.py", line 694, in on_reset_early_detachment File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 333, in on_reset_early_detachment File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4488, in cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4255, in _cancel_eventually File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1516, in _cancel File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1569, in _detach_from_group File "T:\InGame\Gameplay\Scripts\Server\socials\group.py", line 812, in detach File "T:\InGame\Gameplay\Scripts\Lib\weakref.py", line 429, in get TypeError: cannot create weak reference to 'NoneType' object rtim=0</desyncdata></report>
<report><version>2</version><sessionid>177ba91bf334a44e5c1e6b32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-22 14:03:25</createtime><buildsignature>Local.Unknown.Unknown.1.48.90.1020-1.200.000.377.Release</buildsignature><categoryid>interaction.py:6972</categoryid><desyncid>177ba91bf334a44e5c1e6b32</desyncid><systemconfig/><screenshot/><desyncdata>Exception in Sim Timeline: Exception resuming Element (AttributeError: 'NoneType' object has no attribute 'ui_manager') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4034, in do_transition_single File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3990, in _create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3883, in run_super_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3709, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3594, in enter_si_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 912, in process_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 313, in remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1111, in _remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4656, in on_removed_from_si_state File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1506, in _exited_pipeline File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6972, in on_removed_from_queue AttributeError: 'NoneType' object has no attribute 'ui_manager' rtim=0</desyncdata></report>
<report><version>2</version><sessionid>177ba91bf334a44e5c1e6b32</sessionid><type>desync</type><sku>ea.maxis.sims4_64.15.pc</sku><createtime>2018-12-22 14:03:25</createtime><buildsignature>Local.Unknown.Unknown.1.48.90.1020-1.200.000.377.Release</buildsignature><categoryid>interaction.py:6972</categoryid><desyncid>177ba91bf334a44e5c1e6b32</desyncid><systemconfig/><screenshot/><desyncdata>Exception raised while clearing SIState: (AttributeError: 'NoneType' object has no attribute 'ui_manager') Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Core\sims4\utils.py", line 179, in wrapper File "T:\InGame\Gameplay\Scripts\Server\areaserver.py", line 205, in c_api_server_tick File "T:\InGame\Gameplay\Scripts\Server\zone.py", line 462, in update File "T:\InGame\Gameplay\Scripts\Server\time_service.py", line 112, in update File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 238, in simulate File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 554, in hard_stop File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 655, in _stop_element_tree File "T:\InGame\Gameplay\Scripts\Server\reset.py", line 73, in _hard_stop File "T:\InGame\Gameplay\Scripts\Server\objects\game_object.py", line 1381, in on_reset_element_hard_stop File "T:\InGame\Gameplay\Scripts\Server\objects\base_object.py", line 266, in reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 301, in trigger_reset File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 419, in start_processing File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 443, in _process File "T:\InGame\Gameplay\Scripts\Server\services\reset_and_delete_service.py", line 553, in _process_one_record File "T:\InGame\Gameplay\Scripts\Server\sims\sim.py", line 1565, in on_reset_internal_state File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1050, in on_reset File "T:\InGame\Gameplay\Scripts\Core\sims4\callback_utils.py", line 120, in __exit__ File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 217, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 385, in _resume File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 4034, in do_transition_single File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3990, in _create_transition_interaction File "T:\InGame\Gameplay\Scripts\Server\postures\transition_sequence.py", line 3883, in run_super_interaction File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3709, in run_direct_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 3594, in enter_si_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 912, in process_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 313, in remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1111, in _remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4656, in on_removed_from_si_state File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1506, in _exited_pipeline File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6972, in on_removed_from_queue AttributeError: 'NoneType' object has no attribute 'ui_manager' During handling of the above exception, another exception occurred: Traceback (most recent call last): File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1050, in on_reset File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4526, in on_reset File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 303, in remove_immediate File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 234, in simulate File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 721, in _report_exception File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 42, in raise_exception File "T:\InGame\Gameplay\Scripts\Server\scheduling.py", line 212, in simulate File "T:\InGame\Gameplay\Scripts\Server\elements.py", line 376, in _run File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 296, in _remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\si_state.py", line 1111, in _remove_gen File "T:\InGame\Gameplay\Scripts\Server\interactions\base\super_interaction.py", line 4656, in on_removed_from_si_state File "T:\InGame\Gameplay\Scripts\Server\interactions\social\social_super_interaction.py", line 1506, in _exited_pipeline File "T:\InGame\Gameplay\Scripts\Server\interactions\base\interaction.py", line 6972, in on_removed_from_queue AttributeError: 'NoneType' object has no attribute 'ui_manager' rtim=0</desyncdata></report>
</root>