Missing butler commands on all objects (suggestion)
Currently, the only way to tell the butler to do anything, requires locating the butler somewhere on the lot, clicking on him, and then telling him to do something. Besides this not working reliably (because the game STILL clears the command queues without attempting to execute commands; why is this gamebreaking bug still present after 2 years?), it can be very difficult to find the butler on large lots and in large buildings - it is virtually impossible to locate an uncontrollable sim in a multi-floor house with the current design.
Instead of this clumsy design, it'd make way more sense and greatly improve the gameplaye if everything (of relevance) has an option to tell the butler to deal with it. Visitor knocks on the front door (because the doorbells and the visitor PIP still are missing)? - click the visitor and give us "Command butler to invite guest in". Dishwasher broken? - click the machine and "Command butler to repair", and so on with everything else. We already have "hire bartender" and "hire pianist" when clicking on the bar or piano respectively, so why is there no command in the wheel for the butler, which would make infinitely more sense?
In its current design, the butler is so annoying to use that they very quickly become a waste of money (since the AI is too * for them to take care of kids or anything else in a timely manner). It feels very much like they were rushed in and no one considered how to properly include them in the gameplay. And especially with the vampires, the butler becomes a walking juicebox because it's so clumsy and time consuming searching through the house to locate them, and the majority of their commands aren't relevant for vampires (again, missing proper integration).
Hi
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Thanks