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@s0ftcurrents Yeah, most of that is somewhere between nonsense and wild speculation. For example, you know your Nvidia GPU is rendering the game (when you tell it to) because otherwise you'd see terrible performance. Its load is clearly not zero. It could be somewhat close to zero in certain circumstances, for example while you're in Manage Worlds, as that's a static screen. But it does still take some resources to render.
At any rate, the one interesting thing is the Custom Render Target being listed as a lower resolution. I'm wondering whether that's the problem, that the game is rendering everything at a lower resolution initially (for performance reasons) and then upscaling. IF this is happening, and that's a big if, it would explain the worse quality.
What tool did you use to generate the benchmarks? I'd like to compare my results on a couple of machines and see what I get.
And no, you don't need to install an older Nvidia driver if you don't want to. Since the problem exists when using the iGPU as well, it's not limited to the Nvidia card or driver.
To be honest, i didn't intentionally generate the scores, the two files just showed up in my folder. The only thing i remember doing was performing a system diagnosis and a 'driver error' diagnosis from myAsus, but I doubt the two are connected. I don't really know of any tools, but if you recommended one, i could try to generate benchmarks and share them here.
I'm wondering though, if the game is in fact rendering at a lower resolution than the one i set, is there a way to resolve the issue?
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