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tipsycowplant's avatar
tipsycowplant
Seasoned Ace
4 years ago

Post-Processing Effects Conflicting with High Resolution Monitor

My new desktop has an AMD Ryzen 5 3600, NVIDIA  GeForce RTX 2070 (drivers are up to date according to GeForce Experience), 16GB RAM, and uses a Samsung CHG90 monitor (resolution 3840x1080x120Hz). I'm given the option to set the resolution to 3840x1080, but when I do so, I experience a visual issue when post-processing effects is enabled. I've attached three photos for reference. The issue is caused by sim, object, or building overlapping with the Depth of Field blur, at which point overlapping parts of the sim/object/building have a jagged outline. One picture shows this issue clearly (the sim's head has a jagged outline where it overlaps with the DoF blur in the background), one picture shows her normally (she is not overlapping with the blur, so no jagged edges), and one picture shows everything looking normally with post-processing effects disabled.

The issue still occurs but is MUCH less noticeable at a resolution of 1920x1080 (I only notice it when I'm actively trying to replicate the issue, but the jagged edges are much fainter), so I'm wondering if that resolution isn't "truly" supported, or if post-processing effects isn't optimized at that high res? It's not the end of the world if I can't get it to work, but it'd be real cool if it did, so I'm trying to figure it out. So far I've tried both "enhancing" and overriding the game's edge-smoothing with NVIDIA control panel, my settings are now as follows: 

  • Image Scaling - use global setting (can't change it)
  • Ambient Occlusion - not supported for this application
  • Anisotropic filtering - 8x
  • Antialiasing FXAA - on
  • Antialiasing Gamma Correction - on
  • Antialiasing Mode - tried both "enhance the application setting" and "override any application setting," enhance looks better
  • Antialiasing Setting - 8x
  • Antialiasing Transparency - 8x supersample
  • Background Application Max Frame Rate - use global settings (off)
  • CUDA GPUs - use global setting (all)
  • Low Latency Mode - use global setting (off)
  • Max Frame Rate - 120 FPS
  • Multi-Framed Sampled AA (MFAA) - use global setting (off)
  • OpenGL rendering GPU - NVIDIA GeForce RTX 2070
  • Power management mode - Prefer maximum performance
  • Texture Filtering anisotropic sample optimization - off
  • Texture Filtering negative LOD bias - clamp
  • Texture Filtering quality - high quality
  • Texture Filtering trilinear optimization - off
  • Threaded Optimization - use global setting (auto)
  • Triple Buffering - use global setting (off)
  • Vertical Sync - use the 3d application setting - tried with vsync both enabled and disabled in-game but it didn't seem to make a difference; also tried "Fast" in NVIDIA control panel and it also didn't seem to make a difference

I also tried using Simp4Sims' GraphicRules Setters, and while it made the game prettier over-all, it didn't improve or worsen the post-processing effects issue. I've since uninstalled and reinstalled the game, repaired the game in origin, and deleted the Sims 4 folder in Documents/Electronic Arts before re-launching the game for further testing, so I know there are no mods/cc/overrides/altered files affecting the testing process.

The only thing that truly "fixes" the issue is disabling post-processing effects, which I'd prefer not to do. Do you have suggestions for anything else I can try, other settings to change, etc., or do you think I should I just play at 1920x1080 res? Thank you for any help you may have! 

2 Replies

  • jpkarlsen's avatar
    jpkarlsen
    Hero (Retired)
    4 years ago

    @tipsycowplant 

    I don't understand why you would want to keep a setting that makes the game look worse. I have postprocessing turned off for the same reason though I have a smaller monitor than you.. This setting is so that weaker graphic cards perform better. Since you have a good graphic card I suggest you leave it off so the game looks better. Do not enable laptop mode either.

  • tipsycowplant's avatar
    tipsycowplant
    Seasoned Ace
    4 years ago
    @jpkarlsen Thanks for your reply! I didn't know it was meant for weaker graphics cards - in fact I thought the opposite, so thanks for clearing that up! I like the lighting effects it enables, like sun rays and the glow around street lamps - I wish they were part of the game's lighting settings, but I understand why they're not. The creator of GraphicsRules Setters informed me that I can disable DoF with a setter and keep the lighting effects with post-processing effects ticked on, so that seems like my best option right now.