Forum Discussion
3 years ago
"Stormkeep;c-18077706" wrote:"Cinebar;c-18077636" wrote:
I don't know, did EA make the plan to build kits instead of stuff packs, and or did EA make the decision it was ok to release a wedding pack with that many obvious bugs?
Most likely, yes, they were involved by setting profitability targets that were required. Maxis management gets their bonuses and salary increases based on what EA management sets for their goals. This is a fact because that's how organizational charts work. The heads of a division of a company report directly to the big wigs of the parent company. Thus, the decisions of chasing profit with Kits is undoubtedly tied to EA management.
And yes, EA most likely did make the decision to have Maxis push out the wedding pack with that many obvious bugs, because they had a fiscal period ending and wanted those profits on the books before the end of the period.
This is basic management stuff. Anyone who has ever worked in any corporation at a management level knows this stuff.
And, ultimately, Maxis is EA. They are a division of EA. Their top management was appointed by EA. So even if no one above the divisional level was involved with any of this (which I seriously doubt), the fact that Maxis has decision makers making those decisions is directly the result of who EA put in charge there. EA has a history of destroying the creativity of studios which they absorb. The history speaks for itself.
I have been in management positions (not gaming industry) and yes, corporations push a business model for sure, however, most of what you have said flies in the face of what those in very high positions in the past at EA and at Maxis have ever said about how much freedom Maxis does have and what ideas they get to do or not. EA isn't actually involved in any of the day to day direction of The Sims as much as some believe. Take the design of the newest kit to drop soon, you are right probably, EA probably loves kits and maybe pushed for them, however, the design of the newest one is all about oversized flower wallpaper among other things. To me it looks like someone doesn't know how to size wallpaper for the size of a Sim. Much like the wrong paper chosen for a dollhouse. Too large compared to a Sim head and body. I used to avoid cc that someone didn't size correctly in correlation with the Sim. But that's just my opinion of the new wallpapers. The point I'm making is, EA probably had nothing to do with what Maxis planned for a new kit nor the size of wallpapers.
That's what this game has become, instead of a sterling reputation of almost bug free objects and interactions to overflowing with bugs and things like eyesore wallpapers.
But that's sort of getting off topic, I hope the next game and or even this game takes a large leap in technology and innovation that we haven't seen since the end of TS3.
About The Sims Franchise Discussion
Discuss The Sims Medieval, the original The Sims, and speculate on the future of the franchise, including Project Rene.
1,012 PostsLatest Activity: 8 hours agoRelated Posts
Recent Discussions
- 8 hours ago
- 10 hours ago
- 17 hours ago