Forum Discussion

Anonymous's avatar
Anonymous
3 years ago

Brainstorming how a Sims Subscription Model could work

Guiding principles

  • Opt-in only
  • You pay a low monthly fee and earn equivalent tokens each month worth what you pay
  • You can redeem these tokens for the packs you want
  • Some tiny, occasional Sims Delivery Express type of CAS or Build/Buy objects to encourage subscriptions


Example
You pay $5 each month and earn 5 tokens each month. Packs on paper cost:
EP: 40 tokens
GP: 20 tokens
SP: 10 tokens
Kits: 5 tokens

You earn these tokens from being a subscriber and can redeem them to buy packs, whichever ones you want. You are never forced to buy anything. But perhaps to reward you from giving EA a consistent subscription revenue stream, you can buy these back for less than their paper cost (i.e. on sale). Think buying an EP on release for 35 tokens instead of 40 dollars. You also happen to get a few new objects that month. You can only get those objects from being a subscriber in that month i.e. no retroactive obtainment of special objects.

Target Customers

  • Customers who buy most or all packs and would appreciate discounts
  • Customers who wouldn't mind a small fee because they are engaged with the Sims community and would appreciate regular accrual of credits with which to redeem packs


Thoughts? Personally, the only way I'm accepting a subscription model is if it offers me discounts and choice in redeeming which packs I want.