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Anonymous's avatar
Anonymous
3 years ago

Brainstorming how a Sims Subscription Model could work

Guiding principles

  • Opt-in only
  • You pay a low monthly fee and earn equivalent tokens each month worth what you pay
  • You can redeem these tokens for the packs you want
  • Some tiny, occasional Sims Delivery Express type of CAS or Build/Buy objects to encourage subscriptions


Example
You pay $5 each month and earn 5 tokens each month. Packs on paper cost:
EP: 40 tokens
GP: 20 tokens
SP: 10 tokens
Kits: 5 tokens

You earn these tokens from being a subscriber and can redeem them to buy packs, whichever ones you want. You are never forced to buy anything. But perhaps to reward you from giving EA a consistent subscription revenue stream, you can buy these back for less than their paper cost (i.e. on sale). Think buying an EP on release for 35 tokens instead of 40 dollars. You also happen to get a few new objects that month. You can only get those objects from being a subscriber in that month i.e. no retroactive obtainment of special objects.

Target Customers

  • Customers who buy most or all packs and would appreciate discounts
  • Customers who wouldn't mind a small fee because they are engaged with the Sims community and would appreciate regular accrual of credits with which to redeem packs


Thoughts? Personally, the only way I'm accepting a subscription model is if it offers me discounts and choice in redeeming which packs I want.

37 Replies

  • Anonymous's avatar
    Anonymous
    2 years ago
    I’m not in support of a subscription model at this point
  • "simmerorigin;c-18284131" wrote:
    I’m not in support of a subscription model at this point


    Me neither, that's why I stopped using Adobe Products, (Illustrator, Photoshop and others) and will stop using any software that moves to that model. :(
  • For a long time, I stopped using everything that converted to a subscription model. I think more of the world is preparing to convert to subscription only. Soon, I think the choice to refuse to pay for subscriptions is going to be a drastic one with extreme consequences. I have some things that are free or only $1 a month because I am a student. If I wanted to be in school, I had no choice to subscribe. It became black and white. I have made no final decisions about the course of my life concerning subscriptions; I just decide semester by semester if being in school is worth the subscriptions.

    This thread is from 2022. I might have answered differently than I would now. The world has changed in a year and and what is expected from me has changed in a year. What I think about Sims subscriptions is in context of these bigger changes. What will be the context when Sims 5 is released?
  • I guess it would depend on how they implemented it if I thought it was worth it. If they did something like WOW where you had to be subscribed to even play, I would not like that. If they did the token idea, say they followed the OPs idea of 5 tokens a month, at 5 dollars a month and expansions were 35 or 40 tokens, that would still be 35 to 40 dollars per expansion, how much are we really saving? Plus for me personally I am not that patient a person if it is something I really want, so waiting until I had enough might not work for me, I could see it working for some folks, especially if they are the type to wait for sales and such anyway. Again though it would all come down to how much they charged per month and how many tokens per month you might get. It is interesting to think about though.
  • Anonymous's avatar
    Anonymous
    2 years ago
    "Sara1010P;c-18285069" wrote:
    I guess it would depend on how they implemented it if I thought it was worth it. If they did something like WOW where you had to be subscribed to even play, I would not like that. If they did the token idea, say they followed the OPs idea of 5 tokens a month, at 5 dollars a month and expansions were 35 or 40 tokens, that would still be 35 to 40 dollars per expansion, how much are we really saving? Plus for me personally I am not that patient a person if it is something I really want, so waiting until I had enough might not work for me, I could see it working for some folks, especially if they are the type to wait for sales and such anyway. Again though it would all come down to how much they charged per month and how many tokens per month you might get. It is interesting to think about though.


    In my original brainstorm, I imagined that the packs would be offered as a discount to the list price of the expansion packs when purchased using tokens. So a list price $40 expansion might cost 30 tokens at 1 dollar each. This effectively earns you 33 extra cents on the dollar, as 30 tokens (times) $1.33 = $40 Expansion pack. You would only earn tokens by subscribing to receive them, effectively saving you money at the cost of giving recurring revenue to EA.

    Now, I'm skeptical of any subscription model. I'm concerned about what Rene will look like.

  • Anonymous's avatar
    Anonymous
    12 months ago
    I have subscription fatigue. I definitely don't want this. I'm glad the pack model is being maintained for PR.
  • If sims 5 is a subscription game then I won't be able to play anymore. It's not exactly cheap if you want all content for sims 4 but at least the player can decide what to get and what not. a fixed amount of money going from my bank account each month is not an option due to real life situations.

    And if the base will be free with a subscription for DLC content then I will get stuck with a very lackluster and bare bone experience.

    So a subscription might very well be the end of playing sims after starting to play back in 2000. Perhaps it can work for a certain part of the sims community but I am not part of that group.

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