"crocobaura;c-18255899" wrote:
"simmerorigin;c-18255771" wrote:
"crocobaura;c-18255715" wrote:
I don't think we need sims to hold very meaningful conversations with one another. I mean they should be able to display those conversation icons in a way that makes sense, based on their interests, hobbies, likes, or wherever is going on in their lives, but I don't think it needs to go deeper that that. It would be nice though if they managed to make sims behave in a meaningful way, like if they dislike dancing then they shouldn't start dancing on their own because there is music on the lot.
The application here is in open-world environments and less about text-based conversation. It means that NPC, non-active agents have their action queues and movements around the town dictated contextually by AI rather than pre-programmed or probabilistic methods.
AI is also a program and it behaves in the parameters written into it. TS3 was meant to have intelligent sims who went to work and the community lots based on their interests, but it ended up being a big failure because every sim did just that. You went to the park in the morning and there was no one there because all sims were working, then in the evening they all went straight home and if you went to a bar everyone but the bartender was stuck in an elevator. They really need to add individual behaviour to sims and domino effects like if they don't fix their clocks then they might be late for work or school in the morning. Or if they get a promotion at work they might go out after work to celebrate instead of going straight home. All behaviour should be dictated by their traits, interests, likes and needs.
I had Sims going to various lots that I went to in Sims 3.
And just like in real life if you went somewhere during hours most Sims were at work, well, there were fewer Sims there.
The quantity that go to each lot is dependent on your computer so if your computer barely handles the game, you may not have many Sims out and about because that's the game trying to keep your game running smooth.
Until AI gets advanced enough and peoples' computers get powerful enough, I doubt Sims would be able to have each Sim run via AI based on current things happening and what not. I'd imagine that would be a lot of computing power to do that.