"crocobaura;c-18255715" wrote:
I don't think we need sims to hold very meaningful conversations with one another. I mean they should be able to display those conversation icons in a way that makes sense, based on their interests, hobbies, likes, or wherever is going on in their lives, but I don't think it needs to go deeper that that. It would be nice though if they managed to make sims behave in a meaningful way, like if they dislike dancing then they shouldn't start dancing on their own because there is music on the lot.
The application here is in open-world environments and less about text-based conversation. It means that NPC, non-active agents have their action queues and movements around the town dictated contextually by AI rather than pre-programmed or probabilistic methods.