Forum Discussion
EgonVM
4 years agoSeasoned Ace
"EnkiSchmidt;c-17787005" wrote:
There's an unsettling part in Sims Medieval: In one quest the monarch goofs up, I do not remember the exact way how (setting a forest on fire?), but in any case two npcs have witnessed the goof up and need to get silenced. With the strict task-based system the only way to do this is to duel them. From the way this is presented I must assume the innocent npcs get killed. The only way to circumvent this is to fail the quest.
Sims 4 the pet death animation hits a little too hard home. Same for the dead parrots in Sims 2 and the dead lizards in Sims 1 that players have to actively clean out and then dispose of in a trash bag. I don't know what I did wrong, but I could never keep the lizards alive and eventually stopped having them because of the disposal method.
Ah, Squirrel Infestation quest with Burn approach.
I agree with The Sims 4's pet death. It seems like pets are made equal to sims (if sim die with old-age effect, so will pets) instead of The Sims 3's sims becoming ghosts and pets getting sent into portals. Well, when Cats & Dogs first came out, the animation was absent. Pet just lied down, just patiently waiting to be reaped by Grim Reaper. Then suddenly (I don't know when) it was added.
I've read that even in The Sims 1, small pets will eventually die even when you take good care of them. Thus it seems like they're dying by old age. Fortunately The Sims 4 introduced a way to stop rodent's aging, but you still have to feed it...
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Discuss The Sims Medieval, the original The Sims, and speculate on the future of the franchise, including Project Rene.
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