EA Killed The Sims Mobile and Left Players With Nothing
This decision makes no sense and deserves to be called out.
The Sims Mobile was the only Sims game on mobile that respected players’ time, creativity, and emotional investment. Instead of expanding it with more careers, hobbies, and worlds — which players repeatedly asked for — EA chose to completely shut it down.
This was not because the game was bad.
This was not because there was no demand.
This was because EA decided it was easier and more profitable to abandon it.
Pushing players toward The Sims FreePlay is not a solution. FreePlay is a fundamentally different game: excessive timers, limited Create-a-Sim, restricted building, outdated mechanics, and aggressive monetization. It does not replace Sims Mobile in any meaningful way.
For iPad and mobile-only players, EA effectively removed The Sims entirely. There is no alternative, no successor, and no acknowledgment that a large part of the community preferred story-driven, fast, creative gameplay over timer-based grinding.
This shutdown shows a complete disregard for player feedback. Many of us would have continued supporting Sims Mobile if EA had invested in meaningful content instead of abandoning it.
EA didn’t just shut down a game — it broke trust with its players.
At the very least, the Sims Mobile community deserves: • a clear and honest explanation
• acknowledgment of what was lost
• and reassurance that future Sims mobile projects will not repeat this mistake
Silence and forced migration to a worse product is not acceptable.