2 years ago
I feel that the open workplace expansions are the antithesis of what the Sims is supposed to be
By open workplace, I'm primarily referring to expansions such as Get to Work, Get Famous and High School Years in Sims 4 and Ambitions in the Sims 3. And hope they don't include them going forward in The Sims 4, or in the Sims 5.
I'm not sure if I'm wording this right or explaining myself correctly, but I just feel they go against the spirit and gameplay of the Sims. They essentially take away control from you, the player, as you are given a list of tasks that you have to do, with very little room for deviation outside of today's checklist. In addition, there is often, very little variety in the gameplay, your missions vary very little from the low level positions than from the high level ones, let alone between two days at the same position. They get tedious very quickly.
Ultimately, I feel these packs take you out of the sandbox and put you in a more on the rails experience that doesn't interact with the rest of the game. It doesn't matter how many other expansions you own, your experience in that career will be exactly the same each time. It takes a huge chunk out of your sim's day that is exactly the same, every day, and doesn't really interact with the rest of the game.
With pretty much all other type of expansion gameplay, you can come and go as you please, you can add it into your sims' lifestyles and daily activities to how much of an extent that you want to. Your sims life and experience is added to with each expansion as they get more hobbies and activities to do in their daily life.
Other guided experiences I will also include in this include World Adventures, Jungle Adventures, StrangerVille and Journey to Batuu, even the university packs are heading towards this as University Life and Discover University have increasingly focused on academic work, and less on campus life and living like the original University pack did. Often with these career and guided experience packs, if you don't interact with that career or experience, it adds very little other gameplay to your other sims' experience and existence. And is just wasted gameplay and dev time that you played once but never again, like Lisa's lemon tree in that episode of the Simpsons.
However, I do think Superstar from the Sims 1 and Open for Business from the Sims 2 do work:
In Superstar, while it is an open career, you are under no obligation to do tasks, in fact your only obligation is to show up in Studio Town once every two days. You can still decide to be a film star, or a music star, or a model once you are at an appropriate level, but you work on your own schedule and each of the activities you do to earn fame don't take up your entire day.
Open for business works because it is your business, in addition, it interacts and is expanded by the other expansions, and not even in a direct way. In OFB you are given three crafts (flowers, robots, toys), but you can also sell crafts from seasons (fish and produce), Freetime (pottery and sewing projects), and Apartment Life (magical ingredients). But you control how your sim directs their time in pursuing their business, you could even run one from home.
I hope I made my point clear.
I'm not sure if I'm wording this right or explaining myself correctly, but I just feel they go against the spirit and gameplay of the Sims. They essentially take away control from you, the player, as you are given a list of tasks that you have to do, with very little room for deviation outside of today's checklist. In addition, there is often, very little variety in the gameplay, your missions vary very little from the low level positions than from the high level ones, let alone between two days at the same position. They get tedious very quickly.
Ultimately, I feel these packs take you out of the sandbox and put you in a more on the rails experience that doesn't interact with the rest of the game. It doesn't matter how many other expansions you own, your experience in that career will be exactly the same each time. It takes a huge chunk out of your sim's day that is exactly the same, every day, and doesn't really interact with the rest of the game.
With pretty much all other type of expansion gameplay, you can come and go as you please, you can add it into your sims' lifestyles and daily activities to how much of an extent that you want to. Your sims life and experience is added to with each expansion as they get more hobbies and activities to do in their daily life.
Other guided experiences I will also include in this include World Adventures, Jungle Adventures, StrangerVille and Journey to Batuu, even the university packs are heading towards this as University Life and Discover University have increasingly focused on academic work, and less on campus life and living like the original University pack did. Often with these career and guided experience packs, if you don't interact with that career or experience, it adds very little other gameplay to your other sims' experience and existence. And is just wasted gameplay and dev time that you played once but never again, like Lisa's lemon tree in that episode of the Simpsons.
However, I do think Superstar from the Sims 1 and Open for Business from the Sims 2 do work:
In Superstar, while it is an open career, you are under no obligation to do tasks, in fact your only obligation is to show up in Studio Town once every two days. You can still decide to be a film star, or a music star, or a model once you are at an appropriate level, but you work on your own schedule and each of the activities you do to earn fame don't take up your entire day.
Open for business works because it is your business, in addition, it interacts and is expanded by the other expansions, and not even in a direct way. In OFB you are given three crafts (flowers, robots, toys), but you can also sell crafts from seasons (fish and produce), Freetime (pottery and sewing projects), and Apartment Life (magical ingredients). But you control how your sim directs their time in pursuing their business, you could even run one from home.
I hope I made my point clear.