Forum Discussion
5 years ago
In the back of my mind I think about how they tried to improve CAS creation for TS4. We all know that must have taken a lot of time, I lot of tweaking, a lot more money for CAS to be able to push and pull body parts. Even calves and ankles etc. Ok, with that in mind let's think about an overly thin Sim built in TS4 CAS and a extremely large/heavy Sim. Animations don't seem to be any different for them as for any other Sim or look any weirder do they? Is it any different to hug a thin Sim over a large Sim? (Do the arms of the Sim hugging go around both the same?)
Let's say you have a tight fit between a couch and a chair or even a counter, why does it never bother anyone that any Sim may clip through those to get between them and cross a room etc.
But if we were going to stick with exact animations (and no cliping) then a thin Sim could slide sideways through a tough spot and or a large/heavy Sim would get stuck....or couldn't get through easily. So, I don't understand Maxis excuses when it comes to height because they don't seem to think about the stuff I do. And we know it would be expensive but so was a new, improved CAS.
Let's say you have a tight fit between a couch and a chair or even a counter, why does it never bother anyone that any Sim may clip through those to get between them and cross a room etc.
But if we were going to stick with exact animations (and no cliping) then a thin Sim could slide sideways through a tough spot and or a large/heavy Sim would get stuck....or couldn't get through easily. So, I don't understand Maxis excuses when it comes to height because they don't seem to think about the stuff I do. And we know it would be expensive but so was a new, improved CAS.
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