5 years ago
I'm Ready for Sims 5
The emptiness of the Sims 4 is overwhelming me. I'm ready for a more indepth Sims playing experience. I want lots of choices and challenges. It's time for The Sims game to evolve into a deeper, more m...
"ClarionOfJoy;c-17608247" wrote:
I first heard about him starting development from a thread last year in July: The Sims Future Competitor? His demo video already showed gridless building and curved walls, adjustable height of indoor and outdoor foundations, etc. He was just using raw or very basic artwork to show those things. Back then, it was just him, and the thread didn't mention when he decided to start developing the game before that. So I looked at his resume and he was doing contract programming starting in September 2018 right up to June 2019, one month before the time he made that first announcement. My estimate is he started working on those initial building features while doing those contracts. Before that, he was working full time permanent as lead game programmer.
Now, he's added environmental lighting, color wheel and patterns/texture, dynamic movement of objects, plus development of the Parafolk and improved art style with the help of 2-3 more people. They had just hired more so the team is now up to 5, with a target expansion to 10 (one less than the very successful Cities:Skylines).
I think the hardest work may actually be the AI of not just the Parafolk, but of how the whole worlds and their townspeople will work together. They haven't announced work on that yet, but I'm really looking forward to that!
Discuss The Sims Medieval, the original The Sims, and speculate on the future of the franchise, including Project Rene.
1,011 PostsLatest Activity: 3 hours ago