Forum Discussion
- cb2342zSeasoned SpectatorI think we're ready to have another Sim City (5) vs. Cities: Skylines scenario. And ironically, it looks like Paradox will be at the forefront of it, alongside Paralives and a few other lesser-known games.
- SimsTimeSeasoned NewcomerGuys, how much drama. The development conditions for The Sims 4 were different, the game was conceived on a low budget. The Sims 5 is a high-budget triple-A game, as every job opening has indicated.
Online multiplayer will be optional, as guaranteed by grant. He said that if you want to play online, you can do it whenever you want, and if you want to play offline, you can do it whenever you want. - Anonymous
"celipoesias;c-18274642" wrote:
Guys, how much drama. The development conditions for The Sims 4 were different, the game was conceived on a low budget. The Sims 5 is a high-budget triple-A game, as every job opening has indicated.
Online multiplayer will be optional, as guaranteed by grant. He said that if you want to play online, you can do it whenever you want, and if you want to play offline, you can do it whenever you want.
It’s not causing “drama” to be skeptical about the development of Sims 5 Rene. You don’t have to share our skepticism; please don’t suggest we are being dramatic.
To address the points of your comment: being a high-budget, triple-A game does not make the game immune to poor decisions. I’ve also never heard of Sims 4’s base game being low budget…only that the game was built as a heavily multiplayer experience under Project Olympus before being quickly changed last minute due to Sim City. Do you have a source you can share on the low budget bit?
Moreover, people are aware that multiplayer is optional. Some don’t want any development of multiplayer at all. Pointing out its optionality is going to do little to sway people’s feelings on the matter. Again, you don’t have to share our skepticism. But it’s becoming a common refrain on these forums to challenge people’s skepticism by pointing out that multiplayer is optional.
Speaking for myself, I have no problem with an optional multiplayer IF and only IF the core single-player is fully fleshed-out, treated with care, does not cut corners, or lack core base game features of the previous games. My skepticism lies in the possibility of that. - SimsTimeSeasoned Newcomer
"simmerorigin;c-18274852" wrote:
"celipoesias;c-18274642" wrote:
Guys, how much drama. The development conditions for The Sims 4 were different, the game was conceived on a low budget. The Sims 5 is a high-budget triple-A game, as every job opening has indicated.
Online multiplayer will be optional, as guaranteed by grant. He said that if you want to play online, you can do it whenever you want, and if you want to play offline, you can do it whenever you want.
It’s not causing “drama” to be skeptical about the development of Sims 5 Rene. You don’t have to share our skepticism; please don’t suggest we are being dramatic.
To address the points of your comment: being a high-budget, triple-A game does not make the game immune to poor decisions. I’ve also never heard of Sims 4’s base game being low budget…only that the game was built as a heavily multiplayer experience under Project Olympus before being quickly changed last minute due to Sim City. Do you have a source you can share on the low budget bit?
Moreover, people are aware that multiplayer is optional. Some don’t want any development of multiplayer at all. Pointing out its optionality is going to do little to sway people’s feelings on the matter. Again, you don’t have to share our skepticism. But it’s becoming a common refrain on these forums to challenge people’s skepticism by pointing out that multiplayer is optional.
Speaking for myself, I have no problem with an optional multiplayer IF and only IF the core single-player is fully fleshed-out, treated with care, does not cut corners, or lack core base game features of the previous games. My skepticism lies in the possibility of that.
Unfortunately, I'm unable to provide you with every article released over the last 10 years which talks about the development of The Sims 4, and which corroborates that the game was initially developed as a low-budget product.
But I can send you the link to the very first article that talked about the troubled development of The Sims 4. The person responsible for providing the first information was Patrick Kelly, who, curiously, was also the first person who leaked the first images of the game.
https://honeywellsims4news.tumblr.com/post/63437610043/more-corroboration-for-patrick-kelly-the-sims-4
Patrick Kelly, at one point in the article, said: "EA isn’t “the evil empire” or anything like that. The Sims label especially is full of really talented creative people who will more than likely deliver an awesome TS4 game in 2014. Generally the problems come from upper management who control the budget. There is a constant struggle between the designers and producers trying to get every great new feature possible into the game and the management who want to cut costs and get the game out as soon as possible."
This was just one of the indications that The Sims 4 could have problems related to its budget. Over the years, other articles that talked about the game's development also reinforced this point even more.
When The Sims 4 launched in 2014, it didn't look like a high-budget game. The game was a huge mess of design choices, not to mention the massive amount of missing features. Everything about the game indicated an extremely troubled development. Even the game did not understand itself. This was all in the eyes of anyone who played at the time.
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You're right about what you said about triple-A games, and really, they aren't immune to bad decisions. But I think bad decisions are also very much related to developmental conditions (Though that may not always be the case).
After the catastrophic, failed, and controversial launch of The Sims 4, if there's one thing I'm pretty sure of, it's that the game's producers don't want a repeat with The Sims 5.
While development on The Sims 4 was a big mess, development on The Sims 5 appears to be well on its way. There's a lot of hiring going on all the time, and they're hiring a lot of people who specialize in very specific areas, like multiplayer.
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When I see people say they don't want online multiplayer in The Sims 5 even though it's optional, I also see a lot of prejudice. Of course, I'm not generalizing, not all comments about not wanting multiplayer have to do with prejudice, but many of them are. Many are from people who don't even play, have or had experience with online multiplayer games, but are there saying they don't want to.
The Sims 5 will still be a game about storytelling. But now we will be able to tell and create stories with our friends. And I think that's just brilliant, mainly because it's going to be optional.
I understand that many people are concerned about a bad single player experience if there is too much focus on multiplayer, but honestly, I don't think there will be many differences between the modes, it will be pretty much the same thing.
The fact that online multiplayer is a controlled experience, where I can play with a few friends, is something that puts me at ease, because I always wanted multiplayer that way. - alanmichael1Seasoned HotshotSomehow I have the feeling that the vast majority of Sims players has no Sims-playing friends. But perhaps I'm wrong.
- There are several simmers on the forum I'd enjoy playing with occasionally. Similar to opening up your Animal Crossing town and sending a gate code to other players.
- 11a4d9d88dcc7beaSeasoned NewcomerIt's true, you won't have to play a multiplayer game. And I guess if they are making a game with multiplayer components, it is good that EA is bringing in people with that specialty onto the team. I still don't want to use anything multiplayer, and "won't touch it with a ten foot pole." describes my feelings. My experience with multiplayer is with Facebook games like Coral Island, where you join "Teams" of other players. You control the groups and the who, but whenever someone in your group causes you trouble, you have next to no option but to leave the "team." This, in a group sims experience would bring up questions in "What happens to the Sims and the builds done in that save. I realize many players have multiple saves and may not feel strongly over one, but then some of us put a lot of work into our games, building neighborhoods. Making Sims. Joining a friend to work together on a save can be helpful for some, I do admit that. But Humans are crazy sometimes. What about when that "Friend" you only know through social media turns out to be trouble?
The only referees in this would be the same folks currently under criticism on Twitter for blocking people who simply speak out and complain about the console experience. "simgirl1010;c-18274909" wrote:
There are several simmers on the forum I'd enjoy playing with occasionally.
This is funny, as when originally I thought of the idea of playing sims as multiplayer (I never played TS3, so that part of it I missed) I was totally against of the idea 100%, but now I feel just like you, @simgirl1010 :)- Yep. You're on my list. ?
There are some simmers whose games I'd be afraid to visit. Like Nate Whiplash. ? ? - cynconzola8New Spectator
"Chicklet453681;d-1008514" wrote:
I don't like the sound of this, at all!
https://ea.gr8people.com/jobs/178382/multiplayer-gameplay-software-engineer-the-sims?locale=en
Yeah, not going there. I guess EA never learned after destroying simcity that multi-player and simmers doesn't mix. But that was a decade ago, so maybe people have changed. I haven't, I won't be playing it.
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