Forum Discussion
No gameplay mods will be allowed in inzoi.
This means I will be playing sims 4 a little bit more....🙄🙂
Gameplay mods add to the game especially if they are clean mods and are base game level with no conflicts.
- PhilxSims10 months agoNew Veteran
No gameplay mods will be allowed in inzoi.
Is it not just hearsay and rumours at the moment, or has there been something official?
- EgonVM10 months agoSeasoned Ace
There are rumors that it's due to the fact that it uses Denuvo. This is used to prevent the game from being pirated if I understand it correctly, but it causes other issues like worse performance and prevention of modding.
Don't quote me on that though...
- PhilxSims10 months agoNew Veteran
On the Official inZOI Discord FAQ channel it states:
Question: Can we use mods?
Yes! inZOI has built modding using Unreal Blueprints (changed from the previous Lua iteration).
The inZOI team will provide modding guides and tools for easier implementation.Taking a look at Unreal Blueprints it states:
The Blueprint Visual Scripting system in Unreal Engine is a complete gameplay scripting system ...
So that's looking good for gameplay mods in my opinion. Granted, I'm sure they could restrict what's allowed with Blueprints, but I like to stay positive!
- Miataplay10 months agoLegend
InZOI Player Spots Controversial Feature
They will introduce the use of mods after the game release but it will not be as free and easy or anything like the mods that you have access to in The Sims.
Yesterday morning( 3/25/2025) on Steam they announced that mods would not be allowed in the game. Things change fast but I have a bad feeling. We'll just have to wait and see what they allow in this game.
- PhilxSims10 months agoNew Veteran
Yesterday morning( 3/25/2025) on Steam they announced that mods would not be allowed in the game. Things change fast but I have a bad feeling. We'll just have to wait and see what they allow in this game.
Who's "they", the inZOI devs?!
This is from Kjun, Producer & Director of inZOI in a post today on Steam:
As I mentioned during the Online Showcase, we are committed to making inZOI a highly moddable game. Our first stage of official mod support will launch in May, allowing players to use tools like Maya and Blender to create custom content. But this is only the beginning. Over time, we plan to expand mod support across more areas of the game, so you can customize and enhance your experience in many different ways. With the removal of Denuvo, we hope to foster an even more open environment for modders to create and share unique experiences for other players. (More information on modding will be shared in a separate post.)
Personally I don't really listen to speculation posted by those outside of the development team or other official sources.