Forum Discussion
Anonymous
3 years ago^ Well said, Chicklet! I too am NOT one of those people. Gameplay is first.
Like you, I care about them fixing the animation. It's a bigger priority to me than the graphics, although I would also like to see improvement to them.
Expressive animations are SO important!
Aspirations and Wants and Fears!
Separately, Wants and Fears tied to a high-level aspiration archetype of the character are really important to me. I don't want specific checklist to-do aspirations of the Sims 4. Those are great for "quests" as LBY calls them. But high-level aspirations should be broad categories of what that person wants to get out of life. The Wants and Fears should be directly related to that aspiration to provide a blueprint.
Like you, I care about them fixing the animation. It's a bigger priority to me than the graphics, although I would also like to see improvement to them.
Expressive animations are SO important!
- Idle animations: I want the characters to show how they are feeling. Low needs? I should visually see that.
- Reaction animations: A smelly sim? Let's see a "pee yew." Or an attractive Sim that meets their chemistry criteria? They should react!
- Social animations: Strong theatrical animations that visually show how well an interaction is going should be the goal.
Aspirations and Wants and Fears!
Separately, Wants and Fears tied to a high-level aspiration archetype of the character are really important to me. I don't want specific checklist to-do aspirations of the Sims 4. Those are great for "quests" as LBY calls them. But high-level aspirations should be broad categories of what that person wants to get out of life. The Wants and Fears should be directly related to that aspiration to provide a blueprint.