Forum Discussion
Chicklet45368
3 years agoSeasoned Ace
I've learned so many new details about gameplay for this game today.
All of this information was in various interviews with Rod Humble over the last few days.
- You can create new "needs" if you wanted, like if you wanted to have a frisky person, you could make one of their needs be "woohoo'ing"
- There will be white vans driving around the world, but these are not background fillers. They are actually NPCs delivering food to other NPCs who ordered it
- You can actually be the delivery person if you wanted
- There will be public transportation if you don't own a car (a bus)
- You can follow the mailperson as they're delivering the mail (or even be the mailperson)
- If you create an online store, things you sell in it will be delivered to the customer
- You can set the hourly wage of your employees if you own a business
- Your person will have what is called "obseravables", basically they observe, learn, and remember things that happen every day and what they learned could impact the future, such as if your person noticed a co-worker was late, later in the week they might tell a friend of theirs about that incident, and that friend might just happen to be the late person's boss and will effect their job performance
- Learning and observing things can help with creative careers .... such as being around romantic people (or being romanced) could improve your writing if you write romance novels
- There will be no violence (emotional or physical) or any type of illness in the basegame, but players are free to install any mods for that if they choose
All of this information was in various interviews with Rod Humble over the last few days.