Forum Discussion
5 years ago
> @king_of_simcity7 said:
> An utterly awesome amount of objects in buy mode
> A ridiculously awesome amount of clothing and hair for all age groups and an equal amount for male Sims and female Sims
Won't happen. Not for free that is. Also, I think it's going to be tough to have both overcrowded places and open world (and even overcrowded alone is probably already challenging for the level of detail of the Sims, if overcrowded mean 50+ people).
I agree with most your points my favorite ones being open world, decent base content and offline mode.
I would add bugfree and balanced progression (including reasonable power creep). I only play sims 3 but have watched Carl's video on making a super in TS4, and skilling is pretty absurd, ludicrously moreso than in the already dubious TS3 (though money in TS3 probably comes first).
Expansion like supernaturals are fine because I just know what to expect, but I find it pervasive when awarded an overpowered item or perk at the end of an otherwise balanced and interesting skill/career (collecting metals and compedium, brain enhancer machine, consignement store...)
> An utterly awesome amount of objects in buy mode
> A ridiculously awesome amount of clothing and hair for all age groups and an equal amount for male Sims and female Sims
Won't happen. Not for free that is. Also, I think it's going to be tough to have both overcrowded places and open world (and even overcrowded alone is probably already challenging for the level of detail of the Sims, if overcrowded mean 50+ people).
I agree with most your points my favorite ones being open world, decent base content and offline mode.
I would add bugfree and balanced progression (including reasonable power creep). I only play sims 3 but have watched Carl's video on making a super in TS4, and skilling is pretty absurd, ludicrously moreso than in the already dubious TS3 (though money in TS3 probably comes first).
Expansion like supernaturals are fine because I just know what to expect, but I find it pervasive when awarded an overpowered item or perk at the end of an otherwise balanced and interesting skill/career (collecting metals and compedium, brain enhancer machine, consignement store...)
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