---More open and less gradual systems that integrate well across packs---Many systems are very gradual and repetitive. They should allow for more variety and cross sections between them.
- Aspirations:
After a few times, it's just boring and annoying to do those same tasks over and over again. And the rewards aren't always worthwhile. There should be a variety across tasks and different ways to achieve aspirations. And it would be nice if aspiration tasks could be unlocked in different ways, as in you talk to a certain sims and then you find out about a certain aspiration goal. Like I'd prefer a variety of small aspirations goals on different levels and then an accumulation of different goals gives you rewards.
- Career System
A company based career system that also allows you to work with a similar skill-set at different companies. Each company would have a management track in addition to other tracks. There are limited positions and you can apply for jobs. New packs can offer new department/jobs at existing companies or add new companies. Also a complete overhaul of freelance careers, so there's some overview.
- Skill System
could be improved by allowing certain themes. Not all single skills would need to be 10, but you can move up on an entire skill theme to become a real pro. And with different combinations within themes or even across themes there's extra things to gain.
- Fame System
it is repetitive and there are things from lower fame levels I hate but I do like the upper level stuff. Also, there should be more 'types of famous'. Like, there is popstar famous, but there is also politician or other career based fame where people are recognized for their work and have a following, but do not necessarily have fans watching their every move.
---More Immersion into the World:---
- Unlock tasks or aspirations in the world itself. like, if you could unlock new aspirations by talking to certain sims, or harvesting a specific plant in the neighborhood.
- if you could get freelance tasks from sims, stores or companies(careers)
- Open World or at least Open Neighborhood.
If it is the latter, then you should still be able to hover over to the other parts of the world and click on locations there directly. The less we need to go to a map, the more we are immersed. The same with loading screens. The less we are caught on loading screens the more we can be immersed.
- Companies (career lots) should be located in the world, so we can have tours there (even if they are rabbit holes), or go to a job interview
- I actually like Rabbit Holes and I wish we would have more opportunities again to send our sims to experience stuff within the world, I don't need to do everything with them, it's okay if they do a tour on their own. I just want those things to be visible on the map.
- more interactions within the open worlds, especially if we cannot change worlds.
Better Key Interactions
The current hotkeys are designed so NOT user friendly. I don't need keys to be assigned because the word starts with that letter.
Keys should be placed where they make sense for a fast and quick user experience. Like all navigation keys should be somewhere on the left side because we operate our mouse with the right hand (at least right handed people). We should be able to change hot keys. And we should also be able to use keys to navigate through pie menus. Like holding shift to keep the pie menu up after you clicked on something. Or a key to extend submenus of a pie menu outside the first ring
Go Deep with Packs and integrate them where logical
Some packs offer amazing things, but then are limited in their execution. Like, working as an actor at the film studio but not having a career for camera person and director. Or having NAPs to only work in one world. Having work performance tasks only set in one world. Or important BB items missing.
World Customization or thinking of world design for EPs beforehand
More opportunities to customize our own worlds. They either plan do plan for more variety of worlds or they should let us customize the worlds more.
CAS
Color sliders. Saving Outfits. The usual wishes. But also clothes to be layered and for seasons (which should be base game) summer and winter clothing should not be extra categories. But there should be winter and summer outfits for the existing categories. Like a party outfit for summer/winter. A workout outfit for summer/winter.