Forum Discussion
NightwalkerArk
3 years agoNew Ace
"Calico45;c-18118867" wrote:
*sigh* I am usually pretty patient when it comes to their games, but I am a little disappointed they're dragging this out so much. I might have to stop keeping up with things for a week or so.
Agreed. But then again I never was a fan of teasing and hinting. I prefer information on the table.
Now, some Werewolf abilities from someone who knows very little of Werewolves (I just encounter them in the Forgotten Realms), since that was discussed earlier:
- Howl of Fear. Self-explainatory.
- Pack Control. Summon Wolves and command their Alpha who in turn leads the pack to do what you wanted, be it dig for treasures, chase off unwelcome visitors or just spend time with your family, raising their fun.
- Regeneration. The Werewolf will literally recover energy during the nights of the fullmoon, upgraded ability, even in humanform, no matter what exhausing feats they're doing. Afterwards, however...
- Inner Wolf Mastery. The Sim can turn Werewolf at will.
- Alpha Wolf Mastery. The Sim will no longer be bedridden for a day or two (stack up on vacation days if you have a job) after a full moon. Energy will recover at normal rate.
- Wolfshape. The Sim can turn into a Wolf. Not as draining as the Werewolf shape. For those who tries to resist their inner beast.
- Keen Smell. The Werewolf has a greater chance of finding something when digging by using its nose.
Also, should the Werewolf have a special motive bar like Vampires and Mermaids? I'd like if the Werewolf will have to focus on building up his/her/their power and strength before a fullmoon, or risk losing control and utter exhaustion.
There, done hijacking the thread. Apologies.