Forum Discussion
10 years ago
Welcome to the discussoin @roseinblack69 ! And also thank you for mentioning/recommending D2D. You're wonderful :heart:
Ooh I have a lot to say about your latest question, @MedleyMisty !
How does the game influence your work?
I could never have written D2D without the game's influence -- the entire idea actually came from TS3, when I'd have child sims grow up to fall in love with their imaginary friend and then work hard to bring them to life so they could be together. When I decided to try something similar in TS4, I thought "What can I do instead of an imaginary friend? Aha! A ghost!". And other important plot elements like Ambrosia or the Grim Reaper or Granite Falls/The Hermit were entirely game-influenced as well! :)
That being said, I tried to find a careful balance between having all of these direct references to the Sims and making my story feel "real". I never wanted my characters to feel like Sims -- I wanted them to feel like real people (and I think I managed that, more or less!) BUT at the same time, I still wanted it to feel like a SimLit story... So I almost think of it like they are real people living in the Sims World :lol: A very tricky balance!
Ooh I have a lot to say about your latest question, @MedleyMisty !
How does the game influence your work?
I could never have written D2D without the game's influence -- the entire idea actually came from TS3, when I'd have child sims grow up to fall in love with their imaginary friend and then work hard to bring them to life so they could be together. When I decided to try something similar in TS4, I thought "What can I do instead of an imaginary friend? Aha! A ghost!". And other important plot elements like Ambrosia or the Grim Reaper or Granite Falls/The Hermit were entirely game-influenced as well! :)
That being said, I tried to find a careful balance between having all of these direct references to the Sims and making my story feel "real". I never wanted my characters to feel like Sims -- I wanted them to feel like real people (and I think I managed that, more or less!) BUT at the same time, I still wanted it to feel like a SimLit story... So I almost think of it like they are real people living in the Sims World :lol: A very tricky balance!
About The Sims Franchise Discussion
Discuss The Sims Medieval, classic The Sims titles, and speculate on the future of the franchise, including Project Rene.7,510 PostsLatest Activity: 4 hours ago
Recent Discussions
- 4 hours ago
- 15 hours ago