Forum Discussion
6 years ago
"leetamme;c-17109824" wrote:
Maybe i'm just misunderstanding...
But what is wrong with wanting the things from previous iterations to carry over into the next generation of the game? Are sequels not based on previous iterations or the original to some point? I'm not saying it has to be exactly the same I wouldn't want that. But it should at least enhance those things we enjoy and love about the game into the next generation to make it better and newer. I will always want certain aspects of past games to return because I enjoy them and would like to see it in the new game. If it doesn't happen then it just doesn't happen as I still enjoy the game just the way it is and what they have done.
@JoAnne65 thanks for the info. It could be a Mod I have for the Sims 3 that's causing the lag I honestly haven't played Sims 3 without mods since Late Night came out as it didn't include certain items in the build/buy debug that I wanted to place in other worlds. But it has made me curious to go and take all the mods out and see how it runs, just worried about the world I built as it has bits from every pack in game. I also have a ton of store content so that could also be a factor.
A mod or maybe a lot of CC? I played vanilla for years and didn’t have lag (lag being sims not immediately responding while time continues; sometimes people use the term for freezing and stuttering too, that I do have in certain worlds). I have quite some CC now and a couple of mods and I still don’t have any lag. Stuttering and freezing always comes down to routing errors. Like, at 3AM NRaas automatically cleans cars and other stuck stuff and then the game will freeze for a moment. And when my game freezes in the middle of the day in IP, I can be sure I’ll get an Errortrap notification about some sim a moment later. If they manage to develop a game with an open world with more intelligent routing and an in game cleaning system, I’m convinced it will be possible. A smoothly running open world. Sims 3 was pioneer for this franchise of course, concerning open world. But instead of learning from their mistakes and make it work better next time, they just simply got rid of the the whole concept. Why people forgive them and even praise them for that, will always be beyond me.